Sin of Sloth
Sin of Sloth drags you into a world where the consequences of inaction can be just as terrifying as the monsters lurking in the dark. This isn't your typical dark fantasy setting where it's all about slaying beasts and grabbing loot. Oh no. Every choice here matters. When you do nothing? That matters too—and probably not in a way you'd like.
Set in a heroic fantasy world, Sin of Sloth is built for those who crave story over combat, who want their characters to face the consequences of their flaws. This isn't a mindless hack-and-slash. It’s about who your characters are, what they choose to do, and, more importantly, what they fail to do. The narrative adapts to your choices, pulling you deeper into a tale of moral decay, hard decisions, and grim fates.
This isn’t just about rolling dice—it’s about imagination, collaboration, and agency. You and your fellow players will create stories that reflect both your triumphs and your failures, and trust me, failure is always on the table. Fans of other dark fantasy roleplaying experiences will feel right at home, but this game takes things in a fresh direction. It’s not just about action; it’s about the chilling weight of inaction.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Sloth: This is the rotten core of the entire adventure, the sluggish heartbeat that drags everything down. Laziness, complacency, and the willful avoidance of responsibility drive the narrative, steering characters into a slow, creeping downfall. Whether it's the refusal to act, the inability to care, or something far more insidious, this section gets into how sloth poisons everything. It’s the reason the characters find themselves in this mess, and it’s the force that will likely undo them unless they shake it off.
Adventures: This is where the real fun—or misery, depending on your perspective—begins. You’ll find all the tools to create adventures that challenge your characters’ willpower, throw them into dire circumstances, and make them scramble to fix problems they’ve neglected for far too long. Every session will be filled with creeping dread, twists you didn’t see coming, and enough chaos to keep everyone on their toes. Whether you're running a quick session or a drawn-out campaign, this section’s got everything you need.
Plot Hooks: Need to kick your characters into action? This section is loaded with ways to drag them deeper into the pit of sloth. These hooks will pull them in whether they like it or not, escalating the stakes just when they think they’ve dodged a bullet. They might think ignoring their responsibilities will make life easier—spoiler: it won’t.
Worldbuilding: Here's where you give the world some weight. It’s not just background noise—the setting reacts to what the characters do and, more importantly, what they don’t do. From stagnant politics to decaying landscapes and slothful organizations, you’ll find everything you need to make the setting feel as lethargic and corrupted as the characters themselves.
Player Characters: What happens when your characters are too lazy to make the tough calls? This section dives into how sloth affects them, exploring their motivations, weaknesses, and how they can be pulled into a cycle of apathy. It’s not just about failure; it’s about how they handle—or don’t handle—the consequences of their choices.
Antagonists: The villains in Sin of Sloth aren’t just obstacles; they’re embodiments of laziness and decay. Fully fleshed-out, these antagonists have their own motivations driven by sloth, making them unpredictable and dangerous in their own right. They aren’t just there to be defeated; they’re there to reflect the same lethargy and reluctance your characters are battling.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces a variety of characters who complicate the story, each driven by self-interest and indifference. Whether they’re lazy bureaucrats, indifferent allies, or opportunistic troublemakers, these characters will add depth and uncertainty to your narrative.
Guilds: Organizations in Sin of Sloth are just as rotten as everything else. These guilds are stagnant, self-serving, and steeped in complacency. Whether they’re there to help or hinder (or both), they’ll push your characters to question their own motivations.
Creatures: Sloth warps everything it touches, including creatures. Here, you’ll find a variety of beasts that have been twisted by their lethargy or drawn to the stagnant energy of the world. They aren’t just threats; they’re reflections of how deep this sin runs.
Magic: The magic in Sin of Sloth is a curse disguised as a solution. Dangerous and unpredictable, it doesn’t solve problems—it creates new ones. Whether it’s a spell that makes everything worse or a ritual that seems like an easy fix, this section offers plenty of magical chaos to keep your players on edge.
Magic Items: What’s a dark fantasy without cursed treasures? This section is filled with artifacts that promise power but come with a steep cost. Characters who think they can use these items to avoid responsibility will quickly find out the hard way—nothing comes without a price.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Sloth isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
For more on The Simple Approach and our unorthodox take on roleplaying, visit lightspress.com. Subscribe to our newsletter, The Manifesto, for updates on new releases, roleplaying advice, and a healthy dose of our opinions. If you’re ready to embrace something different, download the free Lightspress Handbook—your guide to what we’re all about.
Sin of Sloth drags you into a world where the consequences of inaction can be just as terrifying as the monsters lurking in the dark. This isn't your typical dark fantasy setting where it's all about slaying beasts and grabbing loot. Oh no. Every choice here matters. When you do nothing? That matters too—and probably not in a way you'd like.
Set in a heroic fantasy world, Sin of Sloth is built for those who crave story over combat, who want their characters to face the consequences of their flaws. This isn't a mindless hack-and-slash. It’s about who your characters are, what they choose to do, and, more importantly, what they fail to do. The narrative adapts to your choices, pulling you deeper into a tale of moral decay, hard decisions, and grim fates.
This isn’t just about rolling dice—it’s about imagination, collaboration, and agency. You and your fellow players will create stories that reflect both your triumphs and your failures, and trust me, failure is always on the table. Fans of other dark fantasy roleplaying experiences will feel right at home, but this game takes things in a fresh direction. It’s not just about action; it’s about the chilling weight of inaction.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Sloth: This is the rotten core of the entire adventure, the sluggish heartbeat that drags everything down. Laziness, complacency, and the willful avoidance of responsibility drive the narrative, steering characters into a slow, creeping downfall. Whether it's the refusal to act, the inability to care, or something far more insidious, this section gets into how sloth poisons everything. It’s the reason the characters find themselves in this mess, and it’s the force that will likely undo them unless they shake it off.
Adventures: This is where the real fun—or misery, depending on your perspective—begins. You’ll find all the tools to create adventures that challenge your characters’ willpower, throw them into dire circumstances, and make them scramble to fix problems they’ve neglected for far too long. Every session will be filled with creeping dread, twists you didn’t see coming, and enough chaos to keep everyone on their toes. Whether you're running a quick session or a drawn-out campaign, this section’s got everything you need.
Plot Hooks: Need to kick your characters into action? This section is loaded with ways to drag them deeper into the pit of sloth. These hooks will pull them in whether they like it or not, escalating the stakes just when they think they’ve dodged a bullet. They might think ignoring their responsibilities will make life easier—spoiler: it won’t.
Worldbuilding: Here's where you give the world some weight. It’s not just background noise—the setting reacts to what the characters do and, more importantly, what they don’t do. From stagnant politics to decaying landscapes and slothful organizations, you’ll find everything you need to make the setting feel as lethargic and corrupted as the characters themselves.
Player Characters: What happens when your characters are too lazy to make the tough calls? This section dives into how sloth affects them, exploring their motivations, weaknesses, and how they can be pulled into a cycle of apathy. It’s not just about failure; it’s about how they handle—or don’t handle—the consequences of their choices.
Antagonists: The villains in Sin of Sloth aren’t just obstacles; they’re embodiments of laziness and decay. Fully fleshed-out, these antagonists have their own motivations driven by sloth, making them unpredictable and dangerous in their own right. They aren’t just there to be defeated; they’re there to reflect the same lethargy and reluctance your characters are battling.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces a variety of characters who complicate the story, each driven by self-interest and indifference. Whether they’re lazy bureaucrats, indifferent allies, or opportunistic troublemakers, these characters will add depth and uncertainty to your narrative.
Guilds: Organizations in Sin of Sloth are just as rotten as everything else. These guilds are stagnant, self-serving, and steeped in complacency. Whether they’re there to help or hinder (or both), they’ll push your characters to question their own motivations.
Creatures: Sloth warps everything it touches, including creatures. Here, you’ll find a variety of beasts that have been twisted by their lethargy or drawn to the stagnant energy of the world. They aren’t just threats; they’re reflections of how deep this sin runs.
Magic: The magic in Sin of Sloth is a curse disguised as a solution. Dangerous and unpredictable, it doesn’t solve problems—it creates new ones. Whether it’s a spell that makes everything worse or a ritual that seems like an easy fix, this section offers plenty of magical chaos to keep your players on edge.
Magic Items: What’s a dark fantasy without cursed treasures? This section is filled with artifacts that promise power but come with a steep cost. Characters who think they can use these items to avoid responsibility will quickly find out the hard way—nothing comes without a price.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Sloth isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
For more on The Simple Approach and our unorthodox take on roleplaying, visit lightspress.com. Subscribe to our newsletter, The Manifesto, for updates on new releases, roleplaying advice, and a healthy dose of our opinions. If you’re ready to embrace something different, download the free Lightspress Handbook—your guide to what we’re all about.
Sin of Sloth drags you into a world where the consequences of inaction can be just as terrifying as the monsters lurking in the dark. This isn't your typical dark fantasy setting where it's all about slaying beasts and grabbing loot. Oh no. Every choice here matters. When you do nothing? That matters too—and probably not in a way you'd like.
Set in a heroic fantasy world, Sin of Sloth is built for those who crave story over combat, who want their characters to face the consequences of their flaws. This isn't a mindless hack-and-slash. It’s about who your characters are, what they choose to do, and, more importantly, what they fail to do. The narrative adapts to your choices, pulling you deeper into a tale of moral decay, hard decisions, and grim fates.
This isn’t just about rolling dice—it’s about imagination, collaboration, and agency. You and your fellow players will create stories that reflect both your triumphs and your failures, and trust me, failure is always on the table. Fans of other dark fantasy roleplaying experiences will feel right at home, but this game takes things in a fresh direction. It’s not just about action; it’s about the chilling weight of inaction.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Sloth: This is the rotten core of the entire adventure, the sluggish heartbeat that drags everything down. Laziness, complacency, and the willful avoidance of responsibility drive the narrative, steering characters into a slow, creeping downfall. Whether it's the refusal to act, the inability to care, or something far more insidious, this section gets into how sloth poisons everything. It’s the reason the characters find themselves in this mess, and it’s the force that will likely undo them unless they shake it off.
Adventures: This is where the real fun—or misery, depending on your perspective—begins. You’ll find all the tools to create adventures that challenge your characters’ willpower, throw them into dire circumstances, and make them scramble to fix problems they’ve neglected for far too long. Every session will be filled with creeping dread, twists you didn’t see coming, and enough chaos to keep everyone on their toes. Whether you're running a quick session or a drawn-out campaign, this section’s got everything you need.
Plot Hooks: Need to kick your characters into action? This section is loaded with ways to drag them deeper into the pit of sloth. These hooks will pull them in whether they like it or not, escalating the stakes just when they think they’ve dodged a bullet. They might think ignoring their responsibilities will make life easier—spoiler: it won’t.
Worldbuilding: Here's where you give the world some weight. It’s not just background noise—the setting reacts to what the characters do and, more importantly, what they don’t do. From stagnant politics to decaying landscapes and slothful organizations, you’ll find everything you need to make the setting feel as lethargic and corrupted as the characters themselves.
Player Characters: What happens when your characters are too lazy to make the tough calls? This section dives into how sloth affects them, exploring their motivations, weaknesses, and how they can be pulled into a cycle of apathy. It’s not just about failure; it’s about how they handle—or don’t handle—the consequences of their choices.
Antagonists: The villains in Sin of Sloth aren’t just obstacles; they’re embodiments of laziness and decay. Fully fleshed-out, these antagonists have their own motivations driven by sloth, making them unpredictable and dangerous in their own right. They aren’t just there to be defeated; they’re there to reflect the same lethargy and reluctance your characters are battling.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces a variety of characters who complicate the story, each driven by self-interest and indifference. Whether they’re lazy bureaucrats, indifferent allies, or opportunistic troublemakers, these characters will add depth and uncertainty to your narrative.
Guilds: Organizations in Sin of Sloth are just as rotten as everything else. These guilds are stagnant, self-serving, and steeped in complacency. Whether they’re there to help or hinder (or both), they’ll push your characters to question their own motivations.
Creatures: Sloth warps everything it touches, including creatures. Here, you’ll find a variety of beasts that have been twisted by their lethargy or drawn to the stagnant energy of the world. They aren’t just threats; they’re reflections of how deep this sin runs.
Magic: The magic in Sin of Sloth is a curse disguised as a solution. Dangerous and unpredictable, it doesn’t solve problems—it creates new ones. Whether it’s a spell that makes everything worse or a ritual that seems like an easy fix, this section offers plenty of magical chaos to keep your players on edge.
Magic Items: What’s a dark fantasy without cursed treasures? This section is filled with artifacts that promise power but come with a steep cost. Characters who think they can use these items to avoid responsibility will quickly find out the hard way—nothing comes without a price.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Sloth isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
For more on The Simple Approach and our unorthodox take on roleplaying, visit lightspress.com. Subscribe to our newsletter, The Manifesto, for updates on new releases, roleplaying advice, and a healthy dose of our opinions. If you’re ready to embrace something different, download the free Lightspress Handbook—your guide to what we’re all about.