Sin of Avarice

$1.25

Sin of Avarice is dark fantasy at its finest—chilling, twisted, and unapologetically bleak. If you’re a fan of morally questionable characters, tragic downfalls, and spine-crawling suspense, this is your new obsession. The story takes place in any setting, but it doesn’t matter where your characters are—the greed that drives the narrative is universal. It doesn’t play nice. It doesn’t care about your noble quests or heroic ambitions. It’s going to test your characters’ limits, exploit their weaknesses, and leave them crawling back, broken and hollow, begging for redemption they’ll never find.

This isn’t your average dark fantasy. Sin of Avarice combines familiar elements like corrupt rulers, forbidden magics, and cursed treasures, then throws in a story that spirals into deeper, darker chaos at every turn. You’ll be scared. You’ll be horrified. You’ll want more.

This is perfect for fans of dark fantasy who crave something a little more personal, something that gets under your skin. If you're into the kind of stories where no one is safe, where the tension never lets up, and where consequences are as terrifying as they are inevitable, then welcome. You’re in the right place.

The only thing left is a question: How far will your characters go before the sin of avarice swallows them whole? Or maybe the better question is—will they even see it coming?

A Universal Sourcebook

This isn’t something you need to run any of the games that use The Simple Approach, but let’s be honest—you’re here because you want options. You like mixing things up, keeping things unpredictable. This sourcebook is exactly that. It’s designed to fit seamlessly into The Simple Approach, but the beauty is you can use it with any other roleplaying system you’ve got on your shelf. System-agnostic? Absolutely. Feel free to drop its elements into whatever world you’re running, and watch the chaos unfold.

And if you're planning to throw it into a different system and you’re worried about conversion, relax. We've got you covered. Grab the Lightspress Handbook. It’s essentially free where you bought this book, and it’s got more in-depth advice for converting between systems and should help smooth things over. You’ll be good to go in no time.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Avarice: This is the core of the entire adventure, the pulse that keeps everything moving. Greed, in all its twisted forms, is at the center of the story, pushing characters toward difficult choices and disastrous consequences. Whether it’s the thirst for wealth, power, or something even more dangerous, this section dives into how avarice infects everything. It’s the reason the characters are here, and it’s the force that might destroy them—unless they figure out how to outsmart it.

Adventures: Here’s the meat of the roleplaying experience —how to create an adventure designed to test your characters’ moral fiber, push them into impossible situations, and leave them scrambling for a way out. It’s filled with tension, twists, and enough chaos to keep things unpredictable. Whether you want a one-shot or something that can stretch over a longer campaign, this section has you covered.

Plot Hooks: Need more ways to suck your characters into the story? Here you’ll find a range of plot hooks to draw them deeper into the sin of avarice. These hooks can be used to kick off the adventure, provide side quests, or escalate the tension when things seem like they might calm down (spoiler: they won’t). The greed will keep pulling them back in, whether they want it or not.

Worldbuilding: This section is all about shaping the world around the adventure. It’s where you bring everything to life. Whether you’re adding layers of political intrigue, dangerous landscapes, or secret organizations driven by greed, this gives you the tools to make the setting feel dynamic and alive. It’s not just window dressing—this is the part where you can make sure the world reacts to the characters and their choices.

Player Characters: How does greed influence the player characters? What motivates them? This section provides ideas and tools to help players connect their characters to the story of avarice, making the adventure more personal. It explores how each character might be tempted or corrupted and what the consequences of their choices could be. After all, no one is immune to temptation, and this story will test that in every possible way.

Antagonists: Villains and enemies are more than just obstacles—they’re forces of chaos shaped by greed. This section is packed with fully fleshed-out antagonists that will stand in your players’ way, but they aren’t just there to be defeated. These characters have their own desires and goals, and they’re just as driven by avarice as the player characters. This makes them complex, unpredictable, and even more dangerous.

Supporting Characters: Not everyone in the story is a villain or a hero. This section is full of characters who aren’t directly involved in the central conflict but still have a role to play. They might help, hinder, or complicate the situation, but their motivations are always selfish. Whether they’re opportunistic merchants, rival adventurers, or morally ambiguous allies, these characters add depth and uncertainty to the story.

Guilds: Greedy organizations looking out for their own interests, guilds play a key role in shaping the world of avarice. These groups are powerful and corrupt, driven by the same desires that fuel the rest of the story. Whether they’re allies or enemies—or, more likely, both—they’re always working toward their own ends. This section gives you a range of guilds to drop into the story, along with ideas for how to tie them to the player characters.

Creatures: Greed doesn’t just affect people—it warps creatures too. This section offers a variety of beasts, monsters, and other beings that have been twisted by avarice or drawn to its power. They’re dangerous, unpredictable, and perfect for complicating the characters’ journey. Whether they’re ancient guardians of cursed treasures or opportunistic predators drawn to wealth, these creatures add an extra layer of danger to the story.

Magic: The magic in this adventure isn’t the kind that solves problems—it is the problem. Dark, dangerous, and forbidden, the magic here comes with a price. This section offers spells, rituals, and magical effects that can be woven into the story, each one carrying the potential to make things far worse. Whether it’s a cursed incantation or a powerful spell that requires an impossible sacrifice, the magic in Sin of Avarice isn’t to be taken lightly.

Magic Items: This wouldn’t be a story about greed without cursed treasures and dangerous artifacts. This section is packed with magic items that offer temptation in exchange for serious risk. Sure, they might make your characters more powerful or give them an edge, but there’s always a cost. These objects are perfect for characters who think they can outsmart the consequences—spoiler: they can’t.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Avarice isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

104 pages. PDF and epub files included.

Add To Cart

Sin of Avarice is dark fantasy at its finest—chilling, twisted, and unapologetically bleak. If you’re a fan of morally questionable characters, tragic downfalls, and spine-crawling suspense, this is your new obsession. The story takes place in any setting, but it doesn’t matter where your characters are—the greed that drives the narrative is universal. It doesn’t play nice. It doesn’t care about your noble quests or heroic ambitions. It’s going to test your characters’ limits, exploit their weaknesses, and leave them crawling back, broken and hollow, begging for redemption they’ll never find.

This isn’t your average dark fantasy. Sin of Avarice combines familiar elements like corrupt rulers, forbidden magics, and cursed treasures, then throws in a story that spirals into deeper, darker chaos at every turn. You’ll be scared. You’ll be horrified. You’ll want more.

This is perfect for fans of dark fantasy who crave something a little more personal, something that gets under your skin. If you're into the kind of stories where no one is safe, where the tension never lets up, and where consequences are as terrifying as they are inevitable, then welcome. You’re in the right place.

The only thing left is a question: How far will your characters go before the sin of avarice swallows them whole? Or maybe the better question is—will they even see it coming?

A Universal Sourcebook

This isn’t something you need to run any of the games that use The Simple Approach, but let’s be honest—you’re here because you want options. You like mixing things up, keeping things unpredictable. This sourcebook is exactly that. It’s designed to fit seamlessly into The Simple Approach, but the beauty is you can use it with any other roleplaying system you’ve got on your shelf. System-agnostic? Absolutely. Feel free to drop its elements into whatever world you’re running, and watch the chaos unfold.

And if you're planning to throw it into a different system and you’re worried about conversion, relax. We've got you covered. Grab the Lightspress Handbook. It’s essentially free where you bought this book, and it’s got more in-depth advice for converting between systems and should help smooth things over. You’ll be good to go in no time.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Avarice: This is the core of the entire adventure, the pulse that keeps everything moving. Greed, in all its twisted forms, is at the center of the story, pushing characters toward difficult choices and disastrous consequences. Whether it’s the thirst for wealth, power, or something even more dangerous, this section dives into how avarice infects everything. It’s the reason the characters are here, and it’s the force that might destroy them—unless they figure out how to outsmart it.

Adventures: Here’s the meat of the roleplaying experience —how to create an adventure designed to test your characters’ moral fiber, push them into impossible situations, and leave them scrambling for a way out. It’s filled with tension, twists, and enough chaos to keep things unpredictable. Whether you want a one-shot or something that can stretch over a longer campaign, this section has you covered.

Plot Hooks: Need more ways to suck your characters into the story? Here you’ll find a range of plot hooks to draw them deeper into the sin of avarice. These hooks can be used to kick off the adventure, provide side quests, or escalate the tension when things seem like they might calm down (spoiler: they won’t). The greed will keep pulling them back in, whether they want it or not.

Worldbuilding: This section is all about shaping the world around the adventure. It’s where you bring everything to life. Whether you’re adding layers of political intrigue, dangerous landscapes, or secret organizations driven by greed, this gives you the tools to make the setting feel dynamic and alive. It’s not just window dressing—this is the part where you can make sure the world reacts to the characters and their choices.

Player Characters: How does greed influence the player characters? What motivates them? This section provides ideas and tools to help players connect their characters to the story of avarice, making the adventure more personal. It explores how each character might be tempted or corrupted and what the consequences of their choices could be. After all, no one is immune to temptation, and this story will test that in every possible way.

Antagonists: Villains and enemies are more than just obstacles—they’re forces of chaos shaped by greed. This section is packed with fully fleshed-out antagonists that will stand in your players’ way, but they aren’t just there to be defeated. These characters have their own desires and goals, and they’re just as driven by avarice as the player characters. This makes them complex, unpredictable, and even more dangerous.

Supporting Characters: Not everyone in the story is a villain or a hero. This section is full of characters who aren’t directly involved in the central conflict but still have a role to play. They might help, hinder, or complicate the situation, but their motivations are always selfish. Whether they’re opportunistic merchants, rival adventurers, or morally ambiguous allies, these characters add depth and uncertainty to the story.

Guilds: Greedy organizations looking out for their own interests, guilds play a key role in shaping the world of avarice. These groups are powerful and corrupt, driven by the same desires that fuel the rest of the story. Whether they’re allies or enemies—or, more likely, both—they’re always working toward their own ends. This section gives you a range of guilds to drop into the story, along with ideas for how to tie them to the player characters.

Creatures: Greed doesn’t just affect people—it warps creatures too. This section offers a variety of beasts, monsters, and other beings that have been twisted by avarice or drawn to its power. They’re dangerous, unpredictable, and perfect for complicating the characters’ journey. Whether they’re ancient guardians of cursed treasures or opportunistic predators drawn to wealth, these creatures add an extra layer of danger to the story.

Magic: The magic in this adventure isn’t the kind that solves problems—it is the problem. Dark, dangerous, and forbidden, the magic here comes with a price. This section offers spells, rituals, and magical effects that can be woven into the story, each one carrying the potential to make things far worse. Whether it’s a cursed incantation or a powerful spell that requires an impossible sacrifice, the magic in Sin of Avarice isn’t to be taken lightly.

Magic Items: This wouldn’t be a story about greed without cursed treasures and dangerous artifacts. This section is packed with magic items that offer temptation in exchange for serious risk. Sure, they might make your characters more powerful or give them an edge, but there’s always a cost. These objects are perfect for characters who think they can outsmart the consequences—spoiler: they can’t.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Avarice isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

104 pages. PDF and epub files included.

Sin of Avarice is dark fantasy at its finest—chilling, twisted, and unapologetically bleak. If you’re a fan of morally questionable characters, tragic downfalls, and spine-crawling suspense, this is your new obsession. The story takes place in any setting, but it doesn’t matter where your characters are—the greed that drives the narrative is universal. It doesn’t play nice. It doesn’t care about your noble quests or heroic ambitions. It’s going to test your characters’ limits, exploit their weaknesses, and leave them crawling back, broken and hollow, begging for redemption they’ll never find.

This isn’t your average dark fantasy. Sin of Avarice combines familiar elements like corrupt rulers, forbidden magics, and cursed treasures, then throws in a story that spirals into deeper, darker chaos at every turn. You’ll be scared. You’ll be horrified. You’ll want more.

This is perfect for fans of dark fantasy who crave something a little more personal, something that gets under your skin. If you're into the kind of stories where no one is safe, where the tension never lets up, and where consequences are as terrifying as they are inevitable, then welcome. You’re in the right place.

The only thing left is a question: How far will your characters go before the sin of avarice swallows them whole? Or maybe the better question is—will they even see it coming?

A Universal Sourcebook

This isn’t something you need to run any of the games that use The Simple Approach, but let’s be honest—you’re here because you want options. You like mixing things up, keeping things unpredictable. This sourcebook is exactly that. It’s designed to fit seamlessly into The Simple Approach, but the beauty is you can use it with any other roleplaying system you’ve got on your shelf. System-agnostic? Absolutely. Feel free to drop its elements into whatever world you’re running, and watch the chaos unfold.

And if you're planning to throw it into a different system and you’re worried about conversion, relax. We've got you covered. Grab the Lightspress Handbook. It’s essentially free where you bought this book, and it’s got more in-depth advice for converting between systems and should help smooth things over. You’ll be good to go in no time.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Avarice: This is the core of the entire adventure, the pulse that keeps everything moving. Greed, in all its twisted forms, is at the center of the story, pushing characters toward difficult choices and disastrous consequences. Whether it’s the thirst for wealth, power, or something even more dangerous, this section dives into how avarice infects everything. It’s the reason the characters are here, and it’s the force that might destroy them—unless they figure out how to outsmart it.

Adventures: Here’s the meat of the roleplaying experience —how to create an adventure designed to test your characters’ moral fiber, push them into impossible situations, and leave them scrambling for a way out. It’s filled with tension, twists, and enough chaos to keep things unpredictable. Whether you want a one-shot or something that can stretch over a longer campaign, this section has you covered.

Plot Hooks: Need more ways to suck your characters into the story? Here you’ll find a range of plot hooks to draw them deeper into the sin of avarice. These hooks can be used to kick off the adventure, provide side quests, or escalate the tension when things seem like they might calm down (spoiler: they won’t). The greed will keep pulling them back in, whether they want it or not.

Worldbuilding: This section is all about shaping the world around the adventure. It’s where you bring everything to life. Whether you’re adding layers of political intrigue, dangerous landscapes, or secret organizations driven by greed, this gives you the tools to make the setting feel dynamic and alive. It’s not just window dressing—this is the part where you can make sure the world reacts to the characters and their choices.

Player Characters: How does greed influence the player characters? What motivates them? This section provides ideas and tools to help players connect their characters to the story of avarice, making the adventure more personal. It explores how each character might be tempted or corrupted and what the consequences of their choices could be. After all, no one is immune to temptation, and this story will test that in every possible way.

Antagonists: Villains and enemies are more than just obstacles—they’re forces of chaos shaped by greed. This section is packed with fully fleshed-out antagonists that will stand in your players’ way, but they aren’t just there to be defeated. These characters have their own desires and goals, and they’re just as driven by avarice as the player characters. This makes them complex, unpredictable, and even more dangerous.

Supporting Characters: Not everyone in the story is a villain or a hero. This section is full of characters who aren’t directly involved in the central conflict but still have a role to play. They might help, hinder, or complicate the situation, but their motivations are always selfish. Whether they’re opportunistic merchants, rival adventurers, or morally ambiguous allies, these characters add depth and uncertainty to the story.

Guilds: Greedy organizations looking out for their own interests, guilds play a key role in shaping the world of avarice. These groups are powerful and corrupt, driven by the same desires that fuel the rest of the story. Whether they’re allies or enemies—or, more likely, both—they’re always working toward their own ends. This section gives you a range of guilds to drop into the story, along with ideas for how to tie them to the player characters.

Creatures: Greed doesn’t just affect people—it warps creatures too. This section offers a variety of beasts, monsters, and other beings that have been twisted by avarice or drawn to its power. They’re dangerous, unpredictable, and perfect for complicating the characters’ journey. Whether they’re ancient guardians of cursed treasures or opportunistic predators drawn to wealth, these creatures add an extra layer of danger to the story.

Magic: The magic in this adventure isn’t the kind that solves problems—it is the problem. Dark, dangerous, and forbidden, the magic here comes with a price. This section offers spells, rituals, and magical effects that can be woven into the story, each one carrying the potential to make things far worse. Whether it’s a cursed incantation or a powerful spell that requires an impossible sacrifice, the magic in Sin of Avarice isn’t to be taken lightly.

Magic Items: This wouldn’t be a story about greed without cursed treasures and dangerous artifacts. This section is packed with magic items that offer temptation in exchange for serious risk. Sure, they might make your characters more powerful or give them an edge, but there’s always a cost. These objects are perfect for characters who think they can outsmart the consequences—spoiler: they can’t.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Avarice isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

104 pages. PDF and epub files included.