OSINT-6 Espionage RPG Catalog
OSINT-6 Espionage RPG Catalog
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Strategic intelligence in a global war
The Office of Strategic Services was the United States government’s central wartime organization for strategic intelligence and special services during most of World War II. Its work ranged from research and analysis to clandestine intelligence collection, resistance support, special operations, morale operations, communications, and maritime missions.
This fact sheet follows the OSS from its Coordinator of Information predecessor through its formation in 1942, wartime development, and termination in 1945. It covers the agency’s legal basis, leadership, oversight, organization, recruitment, training, institutional relationships, documented practices, facilities, and postwar transfer of functions. The account shows how branch, theater, command relationships, and period shaped what OSS personnel could do.
Built for OSINT-6 campaigns
Eight occupational packages let players build research and analysis specialists, Secret Intelligence case officers, X-2 counterintelligence officers, Special Operations liaisons, Operational Group soldiers, communications specialists, morale operations specialists, and station support staff. Assignment records tie each character to a date, theater, branch, post, supervisor, mission, cover, communications plan, and equipment record. An OSS appointment doesn’t grant universal access, command authority, or permission to conduct an operation.
Equipment guidance separates documented historical materials from period-plausible claims and game abstractions. It covers assignment packages and documented items such as agent radios, codes, concealment, small arms, medical supplies, and boats. Famous OSS capabilities stay tied to the branch, place, and mission where the record supports them.
Inside the fact sheet
A sourced history of the OSS and its wartime legal and institutional context.
Coverage of research, clandestine collection, counterintelligence, resistance support, Operational Groups, morale operations, communications, and maritime work.
Eight occupational packages for OSINT-6 characters.
Assignment records, credentials and cover guidance, and equipment verification rules.
Historical facilities and archives, equipment references, rules cross-references, and an index.
Wartime operations with their costs in view
The book situates OSS activity within a global war against Axis states responsible for aggressive war, occupation, mass murder, and genocide. Its historical play guidance keeps civilian danger, reprisals, political conflict, and uncertainty in view. It also avoids treating the era’s organizational diversity as proof that discrimination and unequal opportunity had disappeared.
The OSINT-6 Core Rulebook supplies the rules referenced in this supplement. Add the OSS Fact Sheet to your reference shelf when you’re preparing a historically grounded OSINT-6 campaign set during World War II.
Space-based reconnaissance, built for the campaign
The National Reconnaissance Office develops, acquires, launches, and operates space-based reconnaissance systems and their supporting ground systems. This fact sheet examines the NRO’s place in the U.S. Intelligence Community, its legal mandate, history, oversight, personnel, career fields, partnerships, and publicly stated priorities. It also marks the limits of public information, including classified organizational details and current system specifications.
Across 30 pages, the book connects the agency’s technical mission to the people and programs that make it work. It covers engineering, mission operations, ground systems, launch integration, acquisition, contracting, finance, security, intelligence requirements, and mission support. The historical section includes declassified reconnaissance systems such as CORONA, GAMBIT, HEXAGON, POPPY, QUILL, and JUMPSEAT.
Built for OSINT-6 campaigns
The game material offers ten occupational packages for NRO agents, from reconnaissance systems engineers and mission operations specialists to acquisition managers, security specialists, and intelligence requirements staff. Assignment records define each character’s component, mission role, duty location, clearance, compartments, program access, authorities, equipment, and reporting chain. NRO employment doesn’t grant general arrest, search, or domestic law-enforcement powers.
Equipment packages use existing OSINT-6 profiles and keep current classified capabilities outside the fact sheet. Historical systems serve as mission infrastructure, intelligence sources, technical objectives, or the focus of an extended procedure. A dedicated CORONA section turns film recovery into a sequence involving prediction, aircraft coordination, payload recovery, security, custody, and delivery for processing.
Inside the fact sheet
A sourced history of the NRO and its mission within U.S. intelligence and defense.
Coverage of legal authority, oversight, leadership, organization, personnel, career fields, and institutional relationships.
Publicly documented facilities, agency practices, and priorities as of 2026.
Ten occupational packages for OSINT-6 characters.
Assignment records, clearance and compartment guidance, and functional equipment packages.
Declassified reconnaissance systems, CORONA film recovery procedures, research references, and an index.
Campaigns driven by technology and access
NRO-centered play can focus on collection requirements, program management, launch support, ground infrastructure, technical failure, contracting, security, or the movement of information from a sensor to its customer. The fact sheet gives Game Masters a public institutional foundation while keeping current spacecraft, classified targets, sensitive technical details, and fictional missions under campaign control. The OSINT-6 Core Rulebook supplies the rules referenced here.
Add the NRO Fact Sheet to your OSINT-6 reference shelf for campaigns about space-based intelligence, reconnaissance programs, and the complex work behind a successful mission.
A public record, with its limits made clear
The Ministry of State Security of the People’s Republic of China, or MSS, is a civilian intelligence and state-security service whose internal organization remains only partly public. This fact sheet examines its history, legal mandate, institutional relationships, documented work, and publicly stated priorities. It marks uncertain details and doesn’t treat rumor, informal charts, or foreign allegations as verified fact.
Across 32 pages, the book covers human intelligence, counterespionage investigations, cyber operations and contractors, cover and intermediaries, political and diaspora targeting, technical collection, and public reporting. It distinguishes PRC official descriptions from claims by foreign governments, and identifies charges or intelligence attributions as allegations or assessments unless a court judgment established the conduct.
Built for OSINT-6 campaigns
The game material offers ten occupational packages, including intelligence officers, counterespionage investigators, analysts, cyber operations officers, technical specialists, provincial state-security officers, language and area specialists, protective-security officers, and support specialists. Assignment records tie characters to a specific role, authority, access, cover, and equipment. The packages provide playable abstractions without claiming to reveal current MSS hiring standards, classified departments, personnel totals, or tradecraft.
Equipment guidance distinguishes confirmed standard equipment, role-dependent equipment, assignment-specific equipment, case-documented materials, general government equipment, and game abstractions. Publicly documented case materials support campaign scenarios while preserving the limits of what the public record can establish.
Inside the fact sheet
A concise history of the MSS and its place in China’s state-security framework.
Coverage of its legal mandate, public reporting channel, institutional relationships, documented roles, and stated priorities.
Summaries of public information on human intelligence, counterespionage, cyber operations, cover, intermediaries, and political targeting.
Ten occupational packages for OSINT-6 characters.
Assignment records, equipment verification categories, and role-based equipment packages.
Research references, rules cross-references, and an index.
A fact sheet, not an invented dossier
The book contains no fictional MSS personnel, missions, operational targets, or plot hooks. It doesn’t infer classified departments or capabilities from rumor, and it treats current organizational details with care where public information remains limited. The OSINT-6 Core Rulebook supplies the game rules referenced in the supplement.
For Game Masters and readers seeking a sourced overview of the MSS, this fact sheet pairs public documentation with explicit limits on what can be verified. Add it to your OSINT-6 reference shelf for campaigns built around contemporary intelligence and state security.
The SD inside the Nazi regime
The Sicherheitsdienst des Reichsführers-SS, commonly called the SD, was an ideologically radical intelligence organization of the SS and Nazi Party. From its founding in 1931 through its dissolution in 1945, the SD gathered and assessed information about people and institutions the regime defined as enemies. Its reporting and personnel supported persecution, occupation policy, war crimes, crimes against humanity, and the Holocaust.
This 30-page fact sheet traces the SD’s development, leadership, authority, organization, personnel, recruitment, training, and institutional relationships. It covers domestic political intelligence, public-opinion reporting, foreign intelligence, ideological surveillance, cooperation with the Gestapo and Kripo, Einsatzgruppen, mass murder, Holocaust coordination, and postwar accountability. It also distinguishes the SD from the Gestapo, Kripo, Security Police, SS, and other organizations, even where their work intersected.
Built for careful OSINT-6 campaigns
The game material presents eight occupational packages, including domestic and foreign intelligence officers, political analysts, regional officers, technical specialists, records staff, security liaisons, and logistics personnel. Each package defines limited benefits within a dated assignment. No affiliation grants universal authority, access, clearance, equipment, or immunity.
An assignment record ties each character to a specific year, location, office, supervisor, role, cover, credentials, and information access. Equipment rules distinguish documented objects from period-plausible claims and track custody. The book also guides groups in setting portrayal limits and keeping victims, survivors, witnesses, resisters, archivists, and prosecutors in view.
Inside the fact sheet
A dated institutional history from the SD’s founding through its dissolution and postwar judgment.
Coverage of domestic and foreign intelligence, ideological research, public-opinion reporting, and relationships with Nazi police institutions.
An account of the SD’s role in occupation, persecution, Einsatzgruppen, mass murder, and Holocaust coordination.
Eight historically bounded occupational packages for OSINT-6 characters.
Assignment records, equipment verification categories, and custody rules.
Research references, rules cross-references, and an index.
Historical play requires care
This supplement treats the SD as a perpetrator organization within the Nazi regime. Its guidance asks groups to agree on limits before play and to consider viewpoints beyond SD characters, including witnesses, resisters, displaced people, archivists, and prosecutors. The material can support campaigns about complicity, bureaucracy, concealment, rescue, investigation, and accountability.
The OSINT-6 Core Rulebook supplies the rules referenced here. Add the SS-SD Fact Sheet to your OSINT-6 reference shelf before preparing a campaign involving Nazi Germany or occupied Europe.
Criminal investigation under Nazi rule
The Kriminalpolizei, commonly called the Kripo, was Nazi Germany’s criminal-investigation police. Its detectives investigated offenses such as theft, homicide, fraud, and narcotics, while Nazi doctrine and police powers redirected the institution into racial classification, preventive detention, persecution, forced-labor control, occupation security, and mass murder. This fact sheet examines those connected histories without presenting the Kripo as a politically neutral detective service.
Across 39 pages, the book traces the Kripo from its state and municipal origins through national centralization, its place in the Security Police, and its integration as Amt V of the Reich Security Main Office. It covers leadership, authority, organization, personnel, recruitment, training, institutional relationships, conventional investigation, forensic work, persecution, wartime deployment, dissolution, and postwar accountability. The text distinguishes the Kripo from the Gestapo, SD, Order Police, and other institutions even where their work overlapped.
Built for careful OSINT-6 campaigns
The game material translates documented roles into eight occupational packages, including criminal investigators, identification and records officials, forensic specialists, preventive-policing officials, persecution administrators, occupied-territory investigators, and records staff. Each package defines limited skill, qualification, contact, and equipment benefits within a dated assignment. None grants universal authority, automatic access, or a mechanical reward for persecution or mass violence.
An equipment chapter separates publicly documented items from period-plausible and assignment-specific claims, then tracks custody and provenance. Assignment records tie each character to a date, territory, office, supervisor, case, authority, evidence access, and complicity record, giving Game Masters concrete boundaries for historical play.
Inside the fact sheet
A dated institutional history from the pre-Nazi police organizations through 1945 and postwar accountability.
Coverage of leadership, jurisdiction, personnel, training, institutional relationships, and operational roles.
An account of conventional criminal investigation alongside preventive detention, racial persecution, forced labor, occupation security, and mass murder.
Eight historically bounded occupational packages for OSINT-6 characters.
Equipment verification categories, custody rules, and role-based assignment packages.
Research references, rules cross-references, and an index for further investigation.
Historical play requires care
This supplement keeps the Kripo’s ordinary investigative work in view alongside its role in Nazi persecution and mass murder. Its guidance asks groups to agree on portrayal limits and preserve the perspective and agency of victims, survivors, witnesses, resisters, archivists, and prosecutors. A campaign can examine complicity, bureaucracy, concealment, rescue, investigation, or accountability without treating persecution as colorful occupational background.
For Game Masters and readers who want a sourced historical foundation for an OSINT-6 campaign, this fact sheet pairs gameable material with explicit limits and historical context. The OSINT-6 Core Rulebook supplies the rules referenced here.
A historical institution, examined in its full context
The Gestapo was Nazi Germany’s political police, embedded in a dictatorship that dismantled legal protections and used state power to persecute, imprison, deport, torture, and murder. This fact sheet traces the agency from its Prussian formation in 1933 through its integration into the Reich Security Main Office and its dissolution with Nazi Germany’s defeat in 1945. It distinguishes the Gestapo from the SD, Kripo, Order Police, SS, and other institutions whose work intersected with its own.
Researched and compiled from public historical sources, this 34-page reference covers leadership, authority, organization, personnel, recruitment, training, institutional relationships, documented practices, wartime development, surviving records, and postwar accountability. It identifies where the record is incomplete and keeps archival evidence, trial material, survivor testimony, later scholarship, and other source classes distinct.
Built for careful OSINT-6 campaigns
The game material translates historical roles into eight occupational packages, including political police investigators, counterintelligence officers, custody officials, deportation administrators, foreign-worker police, occupation officials, and records specialists. Each package defines a narrow scope of skill, qualification, contact, and equipment benefits. None grants a mechanical reward for torture, persecution, deportation, or killing, and no rank or credential creates universal authority or moral legitimacy.
An equipment chapter marks items by evidence status and custody, so a documented object, a period-plausible item, and an unverified assignment aren’t treated as the same claim. Guidance for building a team keeps offices, powers, supervisors, territories, and evidence records specific to the chosen year and place.
Inside the fact sheet
A concise institutional history from 1933 to 1945, with dated organizational changes.
Coverage of authority, leadership, personnel, recruitment, training, and relationships with other Nazi institutions.
A documented-practices overview addressing denunciations, surveillance, searches, interrogation, detention, deportation, forced labor, occupation crimes, and Holocaust perpetration.
Eight historically bounded occupational packages for OSINT-6 characters.
Equipment verification categories, custody statuses, and role-based assignment packages.
Research notes, references, and an index for further investigation.
Historical play requires care
This supplement treats the Gestapo as a perpetrator institution, not a neutral investigative service. Its guidance asks groups to agree on limits before play and to preserve the agency and perspective of victims, survivors, witnesses, resisters, archivists, and prosecutors. Gestapo characters are one possible point of view, not the default or required center of a campaign.
For Game Masters and readers who want a sourced historical foundation for an OSINT-6 campaign, this fact sheet pairs gameable material with explicit limits and historical context. The OSINT-6 Core Rulebook supplies the rules referenced here.
Red rain coats a reading room’s steps. A voice repeats from an unpowered device. A glass sphere casts moving shadows under bright light. Someone needs an answer, and your team has been asked to investigate.
FORTEAN is a standalone tabletop roleplaying game of contemporary investigation, built on the SRD 5.2.1 framework. Characters advance through six levels as they complete cases. The book contains the character rules, equipment, field procedures and investigations needed to play; there’s no second rulebook to buy.
Choose an Academic, Investigator, Journalist, Naturalist, Engineer or Sensitive. Follow witness accounts, examine records, compare samples and test competing claims. Each class brings its own methods to the inquiry, while backgrounds and feats help define the people doing the work.
Essential clues are available through credible actions, with multiple routes to the facts that keep a case moving. Failed checks can cost time, attract attention or complicate fieldwork. A bad roll doesn’t erase the only lead, and an early correct theory can bring the group closer to a decision.
Finding a cause can leave difficult choices. A witness wants anonymity, a collector wants possession, or a damaged site needs to close before someone gets hurt. Cases can end through preservation, public safety, custody or disclosure, even when a larger question remains open.
Inside the book
Six investigator classes, 36 class features, 12 backgrounds and ten feats.
Nine complete cases, including three introductory investigations and six additional case files.
Ten field modules covering anomalous rain, aerial sightings, unusual animals, disappearances, disputed time and distance, apparitions and artifacts.
Procedures for research, interviews, sample collection, equipment calibration, competing hypotheses, Exposure and case closure.
Combat and hazards, threat profiles, modern equipment, campaign guidance and worked examples.
Character and investigation records, a quick rules reference, glossary and topical guide.
Start with The Rain Ledger, compare the samples and follow the records. The case gives the GM a prepared truth, accessible leads, hazards and closing choices. Bring the dice, gather the group and decide what the findings justify
A missing cargo case can turn a port's logistics records into the starting point for an espionage investigation. A suspected information leak can give agents reasons to compare documents, interview employees, and question their sponsor's assumptions. The OSINT-6 Open Source Intelligence Manual shows how to develop missions like these from public information, with researched surroundings and invented secrets.
Follow a research workflow from the first premise to the player briefing. Define questions that affect mission decisions, find suitable sources, preserve their origins, and assess what each claim supports. Research places, organizations, people, and events, then use Retain, Generalize, Replace, or Invent to convert the findings into fictional material. Nineteen reusable forms help record requirements, sources, assessments, fictional changes, mission construction, and player knowledge.
Two worked missions show the full process. Misdirected Cargo develops a recovery investigation around a missing prototype controller in a fictional commercial chain within the Rotterdam port environment. The Decoy Consignment reuses that research for a controlled information test, where access to a leaked variant doesn't establish who transmitted it. Each example includes characters, intelligence paths, a timeline, complications, and possible outcomes. Agents can follow different leads and choose their own approach as the situation develops.
Build a research file that can serve the next mission as well as the current one. It's a Game Master reference for preparing OSINT-6 missions, with research and fictionalization methods that can also be used with other roleplaying games. Add the Open Source Intelligence Manual to your preparation tools, choose a premise, and turn the public record into a fictional operation your agents can investigate.
A signal, a translation, and a technical anomaly can point to the same problem without answering the same question. An NSA team must decide what may be collected, who can examine it, how the finding will be reported, and which customer needs the result.
OSINT-6: NSA Fact Sheet presents the publicly documented National Security Agency and Central Security Service for modern espionage play. Its agency profile covers history, mission, authority, oversight, organization, personnel, relationships, practices, facilities, and priorities. The emphasis stays on foreign signals intelligence, cybersecurity for National Security Systems, and the specialist work that supports both missions.
Occupational packages cover SIGINT analysis, language work, cryptanalysis, cybersecurity, data science, engineering, intelligence reporting, program management, security, and support. An NSA specialist creation procedure and assignment record keep the customer, requirement, authority, data scope, systems, handling rules, deliverable, review, and stop condition visible during play. Team guidance addresses the different jobs involved in collection, processing, analysis, technical work, and compliance.
Ten assignment-based equipment packages connect those duties to OSINT-6 profiles while preserving controls on access and accountable property. A historical cryptologic equipment section covers devices and materials including SIGABA, the cryptanalytic Bombe, one-time pad materials, secure voice equipment, and early cryptologic computers. Build an NSA specialist or a cryptologic team whose capabilities and permissions are recorded separately. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
A sourced agency profile covering signals intelligence, cybersecurity, authority, oversight, and public priorities.
Occupational packages, specialist creation guidance, and an NSA assignment record.
Team guidance on languages, credentials, system access, and review.
Ten assignment-based equipment packages and historical cryptologic equipment.
Rules cross-reference, agency role summary, authority checklist, and index.
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Foreign access may depend on a case officer, a technical specialist, a language expert, and a liaison partner. The people on that team can share an objective while holding different credentials, cover, equipment, and information.
OSINT-6: Mossad Fact Sheet uses public records to present Israel's Institute for Intelligence and Special Operations. It covers the agency's history, institutional position, stated mission, accountability, personnel, documented roles, foreign access, liaison, technical and cyber work, facilities, and priorities. Official statements remain distinct from foreign records of disputed conduct.
Eleven occupational packages support case work, operations, intelligence analysis, technical collection, cyber operations, language and area work, liaison, targeting, compliance, crisis support, and administration. A Mossad agent creation procedure and assignment record give fictional personnel defined duties. Team guidance separates credentials, cover, and need to know.
Eleven assignment packages connect intelligence collection, operations support, analysis, technical work, targeting, liaison, and crisis support to existing equipment profiles. Historical materials identify selected case records, identity records, archives, and public procurement records. Build a foreign intelligence team from documented roles while leaving classified systems unknown. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
A public agency profile with clear distinctions between source types.
Eleven occupational packages, a character procedure, and an assignment record.
Eleven equipment packages, team guidance, and documented historical materials.
Rules, role, and equipment cross-references, plus an index.
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An overseas source may provide a lead, but the Service still has to decide who can approach that person, who assesses the reporting, and what technical help the assignment needs. Language, cover, credentials, and access remain separate parts of the work.
OSINT-6: MI6 Fact Sheet brings the publicly documented Secret Intelligence Service, also known as SIS, into a modern espionage campaign. It covers the Service's history, statutory mandate, oversight, organization, recruitment, careers, relationships, practices, facilities, and priorities. The game chapters convert documented work into character and team choices.
Eleven occupational packages include Case Officer, Operational Manager, Targeter, Reports Officer, Q Officer, Language Specialist, and Security and Logistics Officer. An MI6 character procedure and assignment record define each agent's role. The intelligence team section provides a way to combine collection, reporting, technical, language, legal, and support duties.
Eight assignment packages map those duties to OSINT-6 equipment profiles. Six historical British clandestine equipment entries cover wireless sets, concealment containers, subminiature cameras, cipher material, escape aids, and cover documents. Use the reference to build an overseas intelligence team with defined responsibilities. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
The public institutional record of SIS, including authority and oversight.
Eleven occupational packages, a character procedure, and an assignment record.
Eight equipment packages and six historical clandestine equipment entries.
Rules, role, and equipment reference tables, plus an index.
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The KGB operated foreign residencies, watched borders, protected communications, handled informants, and maintained files on people it monitored. It also enforced Communist Party rule and participated in political repression. Both sides of that history belong in a Cold War campaign.
OSINT-6: KGB Fact Sheet covers the Soviet Committee for State Security from its establishment in 1954 to its dissolution in 1991. The agency chapter follows its directorates, personnel, intelligence practices, institutional relationships, archives, historical priorities, and successor services. Political constraints and the human cost of coercion remain visible throughout.
Eleven occupational packages include Foreign Intelligence Officer, Illegal Officer, Counterintelligence Officer, Surveillance Officer, Active Measures Officer, and Investigator and Records Officer. A KGB officer creation procedure and assignment record help place characters within the period. Team guidance addresses languages, cover, and credentials.
Eleven assignment packages connect historical duties to OSINT-6 equipment profiles. Seven documented equipment categories cover one-time pads, clandestine radios, concealment devices, miniature cameras, the Fialka cipher machine, secret writing, and surveillance tools. Build a historically grounded team with a defined period and institutional role. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
A historical account spanning 1954 to 1991, including repression and dissolution.
Eleven occupational packages and an officer assignment record.
Eleven equipment packages and seven historical equipment categories.
A rules cross-reference, role summary, operational record checklist, and index.
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A military intelligence officer may answer to a command chain while working beside analysts, attachés, technical specialists, and source handlers. Their shared objective doesn't give each member the same rank, cover, credentials, or access.
OSINT-6: GRU Fact Sheet presents the publicly documented Main Directorate of the General Staff of the Russian Federation. Its agency chapter covers legal position, command, personnel, education, documented roles, practices, facilities, and priorities. Russian institutional sources and foreign findings about attributed conduct receive separate treatment.
Eleven occupational packages support military intelligence officers, strategic analysts, human intelligence officers, defense attaché and liaison officers, signals and technical specialists, cyber specialists, and related roles. The GRU agent creation procedure and assignment record define a post and its authority. Team guidance helps coordinate military collection and assessment without treating rank as unlimited access.
Eleven assignment packages connect military intelligence, source work, signals, cyber activity, collection management, and support to OSINT-6 equipment. Historical materials include public statutes, official statements, indictments, inquiry records, and sanctions. Build a military intelligence team around a documented institution and the boundaries of each assignment. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
Public history, command, and role information with clear source distinctions.
Eleven occupational packages and a GRU assignment record.
Team guidance on rank, cover, credentials, and need to know.
Eleven equipment packages, historical records, reference tables, and an index.
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What falls within a security service's remit when counterintelligence, border work, criminal investigation, and technical collection overlap? An FSB team needs defined duties, authority, and access before its members can act on the same case.
OSINT-6: FSB Fact Sheet describes Russia's Federal Security Service through publicly documented history, legal position, accountability, personnel, practices, facilities, and priorities. It distinguishes Russian institutional descriptions from foreign inquiries, court records, cyber cases, and sanctions findings. The result gives Game Masters a sourced institutional frame without presenting contested attribution as an official FSB account.
Eleven occupational packages cover counterintelligence, counterterrorism, economic security, analysis, border service, cyber and technical work, investigation, language support, and administration. The agent creation procedure and assignment record translate these roles into OSINT-6 choices. Team guidance keeps credentials, cover, and need to know separate.
Eleven assignment packages map documented duties to existing equipment profiles. A historical materials section points to public legal, inquiry, border, recruitment, and case records that support the reference text. Use the book to build an FSB character or set the limits of a domestic security assignment. Requires the OSINT-6 Core Rulebook.
Inside the fact sheet
An agency profile with source distinctions and public institutional limits.
Eleven occupational packages, a character procedure, and an assignment record.
Eleven assignment-based equipment packages with equipment control guidance.
Historical source materials, rules cross-references, and an index.
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An MI5 pass doesn’t provide police powers, unrestricted access, or authority to use every covert technique. Assignment, legal basis, credentials, clearance, cover, system entitlement, and need to know remain separate.
OSINT-6: MI5 Fact Sheet brings the real, publicly documented Security Service to the game table. It covers MI5’s history, statutory functions, legal limits, oversight, organization, careers, facilities, partnerships, intelligence practices, and current priorities. That material then becomes practical OSINT-6 character and equipment guidance.
This 31-page sourcebook includes 11 occupational packages, from Intelligence Officer and Intelligence and Data Analyst to Case Officer, Mobile Surveillance Officer, Cyber Technical Analyst, Language Specialist, and Protective Security Adviser. Each package supplies class, Profession, priority skill, qualification, feat, and assignment guidance. The MI5 assignment record keeps employer, team, objective, legal basis, credentials, clearance, access, cover, equipment, reporting line, and review separate.
Investigation-team guidance shows how intelligence, source, surveillance, technical, legal, protective-security, and police responsibilities fit together. Eleven assignment packages connect documented work to existing OSINT-6 equipment profiles. Six historical entries cover an early surveillance camera, invisible writing, flash-transmission radio equipment, microdot concealment, a covered microphone installation, and GARBO’s secret-writing and wireless traffic.
Build an MI5 character, assemble a domestic-security investigation team, or place the Security Service within an existing campaign. Every package connects public institutional facts to OSINT-6 rules without granting undefined access or unlimited authority. Requires the OSINT-6 Core Rulebook.
A special agent can make the arrest. Someone still has to analyze the intelligence, trace the money, preserve the evidence, maintain the technical systems, support the victim, and keep the case within its legal authority.
OSINT-6: FBI Fact Sheet brings the real, publicly documented Federal Bureau of Investigation to the game table. It covers the Bureau’s history, mandate, legal limits, oversight, organization, careers, facilities, international relationships, and public priorities, then converts that material into practical OSINT-6 character and equipment choices.
This 39-page sourcebook includes eleven occupational packages, from Special Agent and Intelligence Analyst to Forensic Accountant, Language Analyst, Victim Specialist, and Tactical or Crisis Specialist. Each package provides class, Profession, skill, qualification, Origin feat, advancement, and assignment recommendations. The FBI agent procedure records position, component, duty location, case assignment, authority, credentials, equipment, task-force status, and reporting chain, while the case-team section shows how investigative requirements determine lead and supporting roles.
Eleven assignment packages connect Bureau work to existing OSINT-6 equipment profiles. Five documented historical artifacts receive game treatments, including the Thompson submachine gun, an early fingerprint kit, a concealed microphone, a 35 mm surveillance camera, and a National Crime Information Center terminal. Two reference tables, a complete index, and 27 footnotes support play and further research.
Build an FBI agent, assemble a case team, or place the Bureau within an existing campaign. Every package connects documented investigative and intelligence work to OSINT-6 rules without granting undefined access or unlimited authority. Requires the OSINT-6 Core Rulebook.
A reliable source can be wrong, and an unreliable source can report something true. Treating those as the same question makes intelligence too easy to flatten into a single die roll or a single label.
Source Reliability uses two ratings. Reliability describes the source's record, access, and incentives. Information Confidence describes how well the specific report is supported. Rate both, then tell the players what their agents can reasonably conclude. The procedure creates uncertainty the group can investigate instead of hiding the answer behind the screen.
An operation gets easier to design once its purpose can be stated in one sentence. Surveillance, liaison, recovery, verification, protection, and disruption create different pressures even when they use the same characters, locations, and opposition.
Mission Types gives the Game Master 20 operational frames with a clear objective, a useful source of pressure, and a concrete success condition. Pick one frame, add a target and setting, then decide what changes if the agents succeed or fail. The result is enough to turn a vague assignment into a playable mission.
A useful mission seed creates a question, a deadline, and a reason the agents have to become involved. It leaves the method open. The same problem can support research, surveillance, liaison, protection, recovery, or counterintelligence depending on who assigns it and what the group discovers.
These 20 seeds use fictional organizations, locations, and events so they can drop into government, military, police, corporate, journalistic, or independent campaigns. Pick the premise, choose a Mission Type, and decide which fact in the opening brief is incomplete. The rest can emerge through play.
A mission can be sound and still go wrong in ways nobody planned for. The useful complication is the one that changes a decision: time becomes scarce, access narrows, a source becomes uncertain, or the team learns that the original intelligence picture was incomplete.
Mission Complications supplies 20 pressures that can enter before play or appear after a setback. Roll once, choose the result that fits, or combine two when a mission needs a harder turn. Each complication changes the situation without dictating how the agents must solve it.
A good mission brief tells the agents what result is required while leaving room for them to decide how to achieve it. Too little information creates guessing. Too much instruction turns planning into compliance with a script.
The Mission Brief provides a compact set of fields for objective, intelligence, authorities, constraints, support, timing, consequences, and exit conditions. Fill only what the sponsoring organization knows at the start. Unknowns stay unknown, assumptions stay visible, and the players get a document they can plan against.
“Find out what’s happening” sounds like an assignment, but it gives the team no way to know when the work is complete. Intelligence requirements convert a broad concern into specific questions that can be researched, observed, tested, compared, and reported.
Use this brief before an investigation, surveillance operation, research task, or mission-planning session. Start with one decision the intelligence must support, choose the questions that matter, then record what would count as enough information. The mission becomes easier to run because every lead can be judged against a known requirement.
Break-action, pump-action, semiautomatic, and automatic shotguns in one focused reference.
Shotguns serve hunting, policing, military security, breaching, competition, and civilian defense. Action type, gauge, feed system, capacity, and service history change the role and handling of each model.
The Shotguns Fact Sheet profiles real weapons across break-action, pump-action, semiautomatic, and automatic categories. Each entry supplies origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
Use the profiles to equip guards, police officers, soldiers, hunters, civilians, and specialist entry teams with identifiable weapons. The category coverage makes comparison fast, while individual entries support evidence work, procurement, and mission planning.
Bring the Shotguns Fact Sheet to OSINT-6 missions that call for a wider range of real shotgun designs.
Military, police, and security submachine guns organized for direct use at the table.
Service submachine guns span nearly a century of military and police development. Cartridge, capacity, operating system, dimensions, and issue history give each model a distinct operational identity.
The Service Submachine Guns Fact Sheet profiles real weapons through consistent historical and OSINT-6 fields. Entries identify origin, service period, known users, cartridge, capacity, damage, range, loudness, access, qualification, size, and traits.
The collection supports close protection, tactical police, vehicle crews, security forces, clandestine supply, historical missions, and weapons recovered from aging stockpiles. Recognizable profiles arrive ready for mission preparation and table use.
Keep the Service Submachine Guns Fact Sheet available for compact automatic weapons from past and present service.
Compact self-loading long arms for police, security, civilian, and specialist use.
Semiautomatic carbines fill the space between handguns and full-length rifles. Cartridge, magazine system, capacity, legal status, dimensions, and intended user can differ substantially across the category.
The Semiautomatic Carbines Fact Sheet presents real weapons using consistent historical and mechanical fields. Profiles identify origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The collection supports police patrol arms, discreet security weapons, civilian rifles, historical carbines, and specialist equipment encountered during an investigation. Game Masters receive prepared profiles, while players receive clear distinctions among individual models.
Expand your OSINT-6 equipment references with semiautomatic carbines built for a wider range of users and missions.
Compact military carbines with semiautomatic and automatic fire capabilities.
Select-fire carbines sit at the center of modern military and security armament. Similar outlines can conceal major differences in cartridge, barrel length, capacity, controls, service history, and intended use.
The Select-Fire Carbines Fact Sheet organizes real weapons through a repeatable reference format. Each profile provides origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The entries equip military personnel, tactical police, protective teams, contractors, insurgents, and arms traffickers with specific weapons. They also support identification and procurement research while keeping the necessary statistics close to the mission.
Use the Select-Fire Carbines Fact Sheet to place recognizable modern service weapons directly into OSINT-6 play.
Service, defensive, and specialist revolvers presented with historical context and game statistics.
Revolvers remain relevant across law-enforcement history, civilian defense, intelligence work, and specialized modern use. Frame size, cartridge, capacity, and loading method vary well beyond the familiar six-shot pattern.
The Revolvers Fact Sheet profiles real weapons with consistent historical and OSINT-6 information. Every entry identifies origin, service period, known users, cartridge, capacity, and statistics for damage, range, loudness, access, qualification, size, and traits.
The collection supports period missions, legacy police equipment, backup weapons, civilian encounters, specialist ammunition, and firearms recovered from older stockpiles. Each model serves as identifiable evidence or equipment with a defined history and role.
Add the Revolvers Fact Sheet to your OSINT-6 files for handguns with distinct histories, capacities, and operational uses.
Military, police, and specialist rifles for deliberate long-range fire.
Precision rifles reflect different doctrines, cartridges, actions, capacities, and service requirements. Weapons built for military teams, police marksmen, and specialist security roles deserve separate profiles.
The Precision Rifles Fact Sheet presents real rifles in a shared historical and mechanical format. Entries record origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The profiles support overwatch, counter-sniper work, perimeter security, reconnaissance, arms identification, and missions shaped by deliberate fire at distance. Players can make informed equipment choices, and Game Masters can prepare threats or support teams without additional weapon research.
Bring the Precision Rifles Fact Sheet to the table when distance, preparation, and exact weapon choice matter.
Small defensive handguns built for concealment, backup use, and discreet carry.
Pocket pistols are built around compromise. Small dimensions aid concealment, while capacity, short range, compact controls, and lighter cartridges determine how each model performs and why someone carries it.
The Pocket Pistols Fact Sheet profiles real compact handguns through a uniform reference format. Every entry provides origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The collection supports concealed backups, civilian defensive weapons, historical intelligence work, covert carry, and evidence identification. Specific profiles give small pistols individual identities without adding research delays during preparation or play.
Use the Pocket Pistols Fact Sheet for OSINT-6 missions where discretion matters more than firepower.
Compact automatic handguns for close protection, covert supply, and high-risk encounters.
Machine pistols combine handgun dimensions with automatic fire. Control, capacity, concealment, and intended role shift sharply from one model to another, making weapon choice part of the operational picture.
The Machine Pistols Fact Sheet documents real weapons in a consistent historical and game format. Profiles include origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
Use the entries for protective details, specialist units, covert arms shipments, criminal organizations, and close-range confrontations. Each profile keeps the weapon recognizable and the required rules easy to find during planning or play.
Keep the Machine Pistols Fact Sheet ready when a mission calls for more than a sidearm in less space than a submachine gun.
Real support weapons translated into consistent OSINT-6 reference profiles.
Machine guns influence movement, cover, access, and mission planning before the first shot. Cartridges, feed systems, capacities, weights, and tactical roles vary widely across the category.
The Machine Guns Fact Sheet profiles real support weapons using a common set of historical and mechanical fields. Each entry records origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The reference supports military sites, convoy security, border incidents, weapons caches, covert supply networks, and defended positions. Players can identify meaningful equipment differences, and Game Masters can place specific weapons without creating statistics during preparation.
Add the Machine Guns Fact Sheet to your OSINT-6 files for support weapons with defined capabilities and operational context.
Buy the OSINT-6 Core Rulebook directly from OSINT6.com and receive the Strait of Hormuz Fact Sheet at no additional charge. The Fact Sheet is a focused, neutral reference covering the strait’s geography, maritime use, principal concerned states, countries and economies dependent on passage through it, civilian shipping, and OSINT-6 game material.
The Fact Sheet is included in the Core Rulebook download package. There’s no coupon to enter and no separate purchase required. This bonus applies to direct purchases from OSINT6.com.
A source makes contact. Surveillance reveals a pattern. Research exposes a vulnerability. The team establishes cover, selects equipment, prepares communications, and plans an extraction. Once the mission begins, every earlier decision matters.
OSINT-6 is a complete, 5E-compatible tabletop roleplaying game for modern espionage. Its level 1–6 framework keeps agents capable, specialized, and vulnerable. Familiar ability scores, checks, Saving Throws, combat procedures, and advancement rules make the game easy to approach.
Create an agent from 6 aptitude classes and 14 professions. Develop the skills, talents, feats, qualifications, credentials, and language proficiency required for the mission. Equip the team with modern firearms, armor, surveillance devices, communications equipment, tactical gear, vehicles, watercraft, and aircraft.
Inside nearly 400 pages, you’ll find:
Complete character creation and advancement rules
6 aptitude classes and 14 professions
Skills, feats, talents, qualifications, credentials, and languages
Modern combat, injury, recovery, hazards, and chases
Firearms, ammunition, armor, explosives, and tactical equipment
Communications and surveillance technology
Ground vehicles, watercraft, and aircraft
Intelligence collection, processing, analysis, and dissemination
Reconnaissance, surveillance, research, and social engineering
Influence, source development, and interpersonal operations
Infiltration, cover identities, and operational security
Mission planning, communications, and extraction procedures
Game Master guidance, adversaries, organizations, and campaign rules
Sample starting agents, operational records, reference tables, and a detailed index
OSINT-6 supports counterintelligence investigations, covert collection, criminal infiltration, protective operations, political thrillers, and extended espionage campaigns. Contemporary technology and grounded operational procedures place preparation, access, deception, and risk at the center of play.
The rulebook provides a complete game in one volume. Its setting-neutral design supports original campaigns, historical adaptations, and modern operations built around the locations, agencies, and conflicts selected by the group.
OSINT-6 is released under a Creative Commons license. Designers and publishers can adapt the rules, create compatible material, and publish their own OSINT-6 projects under the license terms.
If it's open source and Creative Commons licensed, why isn't it free?
ZIP file contains PDF, RTF, and separate cover images.
Grenade, rocket, and specialized launch systems organized for rapid reference and play.
Launchers cover several weapon families with different ammunition, operating methods, capacities, restrictions, and battlefield roles. A grenade launcher, antitank weapon, and specialist launch system create very different problems during planning and play.
The Launchers Fact Sheet presents real systems through a standardized OSINT-6 format. Entries record origin, service period, known users, ammunition, capacity, access, qualification, weapon statistics, and the traits required to use each launcher in a mission.
The profiles support military stores, fortified positions, vehicle threats, explosive ordnance, covert transfers, and weapons trafficking. Each system arrives ready for use, reducing preparation while preserving the distinctions that affect access, deployment, and consequences.
Choose the Launchers Fact Sheet for OSINT-6 missions where the threat extends beyond ordinary firearms.
Large-caliber and high-powered handguns for agents, adversaries, and specialized missions.
Heavy pistols carry substantial power in a handgun-sized package, though each design makes different tradeoffs in recoil, dimensions, capacity, and practical use. Those differences can shape concealment, equipment choice, and the identity of an armed contact.
The Heavy Pistols Fact Sheet collects real high-powered handguns in a common reference format. Each profile lists origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The entries cover distinctive sidearms, hunting handguns, specialized service weapons, and conspicuous weapons suited to a memorable adversary or scene. Players get fast comparisons, while Game Masters get prepared equipment for guards, criminals, contacts, and field personnel.
Put the Heavy Pistols Fact Sheet in your equipment file when an ordinary sidearm won’t carry the required weight.
Full-power service rifles presented as real weapons and usable game equipment.
Battle rifles pair full-power cartridges with military service histories that often span several decades. Their weight, range, capacity, and handling distinguish them from lighter carbines and intermediate-caliber service rifles.
The Battle Rifle Fact Sheet presents real rifles through a stable reference format. Every entry identifies origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
Players can compare specific rifles during equipment selection or identify a recovered weapon from its model and history. Game Masters gain prepared profiles for armed forces, insurgencies, security services, weapons caches, and Cold War stockpiles.
Use the Battle Rifle Fact Sheet to give full-power military rifles a clear identity and a defined place in OSINT-6 missions.
Heavy rifles, verified reference data, and OSINT-6 game statistics in one focused source.
Anti-materiel rifles occupy the far end of shoulder-fired weapon design. Their cartridges, dimensions, intended targets, and limited field roles place them outside the assumptions used for standard rifles.
The Anti-Materiel Rifles Fact Sheet profiles real weapons in a consistent reference format. Each entry records origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
The individual profiles support arms identification, equipment selection, procurement scenes, and mission planning. They also give the Game Master ready-to-use weapons for military stores, covert transfers, long-range interdiction, and attacks on equipment or infrastructure.
Keep the Anti-Materiel Rifles Fact Sheet with your OSINT-6 equipment references when a mission extends beyond standard rifle fire.
The Strait of Hormuz Fact Sheet is available here as a standalone product. If you also need the complete OSINT-6 game, don’t buy it separately. Purchase the OSINT-6 Core Rulebook directly from OSINT6.com and this Fact Sheet is included at no additional charge.
The Core Rulebook contains the complete six-level modern espionage rules, including agent creation, equipment, intelligence, surveillance, research, infiltration, operational security, and mission planning. The Fact Sheet is included in the Core Rulebook download package, with no coupon or second purchase required.
About 20 million barrels of oil per day and roughly one-fifth of global LNG trade passed through the Strait of Hormuz in 2024. That traffic moves through a narrow commercial corridor governed by navigation rules, maritime institutions, port procedures, shipboard systems, and overlapping legal jurisdictions.
OSINT-6: Strait of Hormuz Fact Sheet turns that civilian maritime environment into a usable roleplaying reference. It covers the geography and commercial role of the strait, Iran and Oman as the littoral states, Persian Gulf access, international shipping rules, merchant-vessel operations, civilian maritime security, and the public records that can be used to identify and research commercial ships. The book takes no position on current conflicts, assigns no motives or blame, and provides no mission seeds or fictional adversaries.
This 48-page Fact Sheet includes:
A concise reference to the Strait of Hormuz, its geography, traffic organization, and commercial importance
Civilian maritime institutions in Iran and Oman
UNCLOS, transit passage, traffic separation, COLREG, and jurisdiction explained for play
Merchant-shipping systems including AIS, LRIT, GMDSS, ECDIS, VDR, and IMO ship identification numbers
Civilian maritime security and OSINT-6 equipment mappings
Six regional experience packages for agents with maritime backgrounds
The new Commercial Ships Qualification
Nine OSINT-6 commercial vessel profiles, from VLCCs and LNG carriers to harbor tugs and pilot boats
Rules for dense commercial traffic, moving-platform observation, vessel transfers, exposure, and poor visibility
Maritime intelligence procedures for vessel identification, ownership research, port calls, cargo research, communications, and regulatory records
A Maritime Intelligence Record, quick-reference material, glossary, and index
Use it as background for a contemporary operation, a historical campaign, or any OSINT-6 scenario involving commercial shipping and the Persian Gulf. The Fact Sheet supplies the verified reference material and game procedures. What happens there is left to your table.
A case officer can recruit the source. Someone still has to define the requirement, assess the reporting, maintain the technical systems, protect the team, and tell headquarters what happened.
OSINT-6: CIA Fact Sheet brings the real, publicly documented Central Intelligence Agency to the game table. It covers the agency’s mandate, legal limits, oversight, organization, careers, facilities, and public priorities, then converts that material into practical OSINT-6 character and equipment choices.
This 36-page sourcebook includes ten occupational packages, from Case Officer and Analyst to Technical Intelligence Officer, Protective Officer, and Paramilitary Operations Officer. Each package provides class, Profession, skill, qualification, Origin feat, advancement, and assignment recommendations. The CIA agent procedure records office, clearance, cover, authority, equipment, and reporting chain, while the mission-team section shows how specific intelligence requirements determine lead and supporting roles.
Eight assignment packages connect agency work to existing OSINT-6 equipment profiles. Seven historical artifacts from the CIA Museum receive game treatments, including the TAR-224 radio, Minox B camera, concealed Tessina camera, and escape and evasion survival kit. Two reference tables, a complete index, and 81 footnotes support play and further research.
Build a CIA agent, assemble a mission team, or place the agency within an existing campaign. Every package connects documented intelligence work to OSINT-6 rules without granting undefined access or unlimited authority. Requires the OSINT-6 Core Rulebook.
Military and police sidearms documented for reference, identification, and OSINT-6 play.
A service pistol can identify an organization, a procurement program, a national standard, or a period of issue. Model, cartridge, and capacity can turn a routine sidearm into useful evidence or a meaningful equipment choice.
The Service Pistol Fact Sheet profiles real military and police handguns in a consistent format. Each entry records origin, service period, known users, cartridge, capacity, and OSINT-6 statistics for damage, range, loudness, access, qualification, size, and traits.
Use the profiles to equip agents, officers, soldiers, guards, contacts, and adversaries with specific sidearms. The same entries support weapons identification, procurement research, recovered evidence, and missions where the model in a holster provides valuable context.
Replace generic duty handguns with researched, recognizable weapons using the Service Pistol Fact Sheet.
A mission in the United States can cross federal authorities, state and local jurisdictions, private infrastructure, military installations, diplomatic channels, and public scrutiny before the agents ever reach their target.
The OSINT-6 United States Factbook turns that complexity into a grounded modern espionage setting. Current research establishes the country’s geography, population, government, economy, infrastructure, security institutions, and international relationships. Seven locations receive additional operational coverage, from Washington and New York City to the Port of Los Angeles, the San Diego-Tijuana border region, and Alaska’s North Slope.
At the center of the book stands the Administrative Coordination Office, a fictional American intelligence organization built for deniable interagency missions. The Office can employ the agents, support them, compete with them, conceal its failures, or become the threat they must confront. Its history, authority, oversight, personnel, divisions, facilities, doctrine, capabilities, internal conflicts, and current priorities provide a complete institutional framework for play.
Inside, you’ll find:
Six complete agents, one at each level from 1 through 6, ready for use as player characters, allies, rivals, superiors, or antagonists
New Technical and Social Feats, compartment authorization, interagency mission credentials, and sponsored cover support
Thirty real-world equipment entries mapped to OSINT-6 Core Rulebook profiles, including firearms, communications systems, surveillance equipment, tactical gear, vehicles, and aircraft
Six new operational procedures covering protected retrieval, domestic collection authority, border device inspection, interagency communications, federal record exposure, and divided authority
Operation Dead Letter, a complete mission involving a missing communications engineer, a dormant relay network, conflicting federal interests, and a retrieval order that may conceal more than it reveals
Six additional Mission Briefings for individual sessions or continuing campaigns
Reference summaries, cross-references, Information Records, authority forms, mission documents, a vehicle record, an area map, and other player handouts
Every chapter separates documented reality from fictional game material. The result gives the Game Master a researched operational environment while preserving the freedom to decide who controls the Office, what its missions protect, and how far its personnel will go.
Bring OSINT-6 operations onto American ground, where access leaves records, authority has limits, and every agency enters the mission with its own objective.
Requires the OSINT-6 Core Rulebook.
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