Sin of Hubris

$1.25

Sin of Hubris takes dark fantasy to a whole new level. It’s not just about throwing characters into dungeons and watching them fight their way out. This is about pulling them into a world where their decisions actually matter. Every choice is a domino in a line that could either save their lives or destroy them—and, honestly, it’s usually the latter.

The heart of this story is hubris. You know, the old ‘tragic flaw’ that brings even the most powerful heroes to their knees. This isn’t your average dark fantasy romp. It's a gritty, character-driven story where the real terror isn’t just the monsters lurking in the shadows. It’s the slow realization that the biggest threats might be the decisions your characters make along the way. The setting is heroic fantasy, sure, but don’t let that fool you into thinking it’s all sunshine and valor.

If you love roleplaying where the story takes center stage, Sin of Hubris is going to sink its claws into you. It’s got the familiar elements—magic, swords, and sprawling landscapes—but with a fresh twist that makes everything feel... uneasy. Perfect for fans of stories that blur the line between hero and villain, right and wrong. You know who you are.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Hubris: This is the core of everything. Arrogance, the belief that one is untouchable, drives the characters down a dangerous path. Hubris infects every decision, every action, pushing the characters to ignore risks and consequences until it's too late. Whether it's the thirst for power, glory, or knowledge, their overconfidence might be the very thing that dooms them—unless they find a way to recognize their own limitations before it's too late.

Adventures: Here’s where the real chaos starts—adventures designed to tear down the characters’ inflated egos, forcing them into impossible choices and back-breaking situations. Expect tension, drama, and plenty of “Oh no, what have we done?” moments. Whether you want a quick, intense session or a sprawling campaign full of downfall and disaster, this section gives you what you need to keep your players on edge.

Plot Hooks: Got characters feeling a bit too secure? Time to rip that away. These plot hooks drag them deeper into the sin of hubris, testing their arrogance at every turn. Whether you want to kick off the adventure with a bang, complicate side quests, or throw in some unexpected twists just when they think they’re safe, these hooks will keep them constantly questioning their next move.

Worldbuilding: The world around the characters needs to feel as unpredictable as they are arrogant. This section is all about building that dynamic environment. Create cities, factions, and landscapes where arrogance is as dangerous as any monster. Let the world react to their choices, rewarding their overconfidence with consequences they didn’t see coming.

Player Characters: How does hubris twist your characters? This section helps players connect their characters to the central theme, offering tools to explore how their pride influences their decisions. It dives into the temptations and pitfalls of arrogance and how their flawed choices could lead to disaster.

Antagonists: The villains in Sin of Hubris aren’t just obstacles; they’re walking examples of unchecked arrogance. These antagonists are driven by the same hubris as the player characters, making them as unpredictable as they are dangerous. They don’t just want to win—they believe they deserve to win, which makes them even more formidable.

Supporting Characters: Not every character is wrapped in arrogance, but they all have their own motives. Opportunists, misguided allies, or morally gray acquaintances, they might help or hinder the players, depending on their self-interest. This section introduces characters who add complexity and uncertainty, making sure your players can’t trust anyone completely.

Guilds: Powerful, arrogant organizations that think they know best. These guilds are the backbone of the world’s corruption, influencing politics, trade, and magic. They believe their way is the only way, making them dangerous forces that shape the entire adventure. Whether they serve as allies or enemies—or both—guilds can have an enormous impact on the player characters’ journey.

Creatures: Hubris isn’t limited to people. Beasts and monsters, twisted by arrogance or drawn to it, add layers of danger. This section is full of creatures that challenge the characters’ inflated sense of security, from cursed guardians to supernatural beings that punish those who think they’re above the natural order.

Magic: The magic in Sin of Hubris is not here to save anyone. It’s powerful, tempting, and comes at a price that most characters will arrogantly think they can manage—until they can’t. This section offers spells, rituals, and magical disasters that reflect the dangers of unchecked power, pushing characters to decide if they’re really as invincible as they believe.

Magic Items: What’s a story of arrogance without tempting treasures that promise power and ruin? This section is packed with items that offer immense power but come with hidden costs that arrogant characters will think they can outwit. Spoiler: they can’t. Each item is a double-edged sword, perfect for players who love to gamble with fate.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Hubris isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

94 pages. PDF and epub files included.

Add To Cart

Sin of Hubris takes dark fantasy to a whole new level. It’s not just about throwing characters into dungeons and watching them fight their way out. This is about pulling them into a world where their decisions actually matter. Every choice is a domino in a line that could either save their lives or destroy them—and, honestly, it’s usually the latter.

The heart of this story is hubris. You know, the old ‘tragic flaw’ that brings even the most powerful heroes to their knees. This isn’t your average dark fantasy romp. It's a gritty, character-driven story where the real terror isn’t just the monsters lurking in the shadows. It’s the slow realization that the biggest threats might be the decisions your characters make along the way. The setting is heroic fantasy, sure, but don’t let that fool you into thinking it’s all sunshine and valor.

If you love roleplaying where the story takes center stage, Sin of Hubris is going to sink its claws into you. It’s got the familiar elements—magic, swords, and sprawling landscapes—but with a fresh twist that makes everything feel... uneasy. Perfect for fans of stories that blur the line between hero and villain, right and wrong. You know who you are.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Hubris: This is the core of everything. Arrogance, the belief that one is untouchable, drives the characters down a dangerous path. Hubris infects every decision, every action, pushing the characters to ignore risks and consequences until it's too late. Whether it's the thirst for power, glory, or knowledge, their overconfidence might be the very thing that dooms them—unless they find a way to recognize their own limitations before it's too late.

Adventures: Here’s where the real chaos starts—adventures designed to tear down the characters’ inflated egos, forcing them into impossible choices and back-breaking situations. Expect tension, drama, and plenty of “Oh no, what have we done?” moments. Whether you want a quick, intense session or a sprawling campaign full of downfall and disaster, this section gives you what you need to keep your players on edge.

Plot Hooks: Got characters feeling a bit too secure? Time to rip that away. These plot hooks drag them deeper into the sin of hubris, testing their arrogance at every turn. Whether you want to kick off the adventure with a bang, complicate side quests, or throw in some unexpected twists just when they think they’re safe, these hooks will keep them constantly questioning their next move.

Worldbuilding: The world around the characters needs to feel as unpredictable as they are arrogant. This section is all about building that dynamic environment. Create cities, factions, and landscapes where arrogance is as dangerous as any monster. Let the world react to their choices, rewarding their overconfidence with consequences they didn’t see coming.

Player Characters: How does hubris twist your characters? This section helps players connect their characters to the central theme, offering tools to explore how their pride influences their decisions. It dives into the temptations and pitfalls of arrogance and how their flawed choices could lead to disaster.

Antagonists: The villains in Sin of Hubris aren’t just obstacles; they’re walking examples of unchecked arrogance. These antagonists are driven by the same hubris as the player characters, making them as unpredictable as they are dangerous. They don’t just want to win—they believe they deserve to win, which makes them even more formidable.

Supporting Characters: Not every character is wrapped in arrogance, but they all have their own motives. Opportunists, misguided allies, or morally gray acquaintances, they might help or hinder the players, depending on their self-interest. This section introduces characters who add complexity and uncertainty, making sure your players can’t trust anyone completely.

Guilds: Powerful, arrogant organizations that think they know best. These guilds are the backbone of the world’s corruption, influencing politics, trade, and magic. They believe their way is the only way, making them dangerous forces that shape the entire adventure. Whether they serve as allies or enemies—or both—guilds can have an enormous impact on the player characters’ journey.

Creatures: Hubris isn’t limited to people. Beasts and monsters, twisted by arrogance or drawn to it, add layers of danger. This section is full of creatures that challenge the characters’ inflated sense of security, from cursed guardians to supernatural beings that punish those who think they’re above the natural order.

Magic: The magic in Sin of Hubris is not here to save anyone. It’s powerful, tempting, and comes at a price that most characters will arrogantly think they can manage—until they can’t. This section offers spells, rituals, and magical disasters that reflect the dangers of unchecked power, pushing characters to decide if they’re really as invincible as they believe.

Magic Items: What’s a story of arrogance without tempting treasures that promise power and ruin? This section is packed with items that offer immense power but come with hidden costs that arrogant characters will think they can outwit. Spoiler: they can’t. Each item is a double-edged sword, perfect for players who love to gamble with fate.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Hubris isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

94 pages. PDF and epub files included.

Sin of Hubris takes dark fantasy to a whole new level. It’s not just about throwing characters into dungeons and watching them fight their way out. This is about pulling them into a world where their decisions actually matter. Every choice is a domino in a line that could either save their lives or destroy them—and, honestly, it’s usually the latter.

The heart of this story is hubris. You know, the old ‘tragic flaw’ that brings even the most powerful heroes to their knees. This isn’t your average dark fantasy romp. It's a gritty, character-driven story where the real terror isn’t just the monsters lurking in the shadows. It’s the slow realization that the biggest threats might be the decisions your characters make along the way. The setting is heroic fantasy, sure, but don’t let that fool you into thinking it’s all sunshine and valor.

If you love roleplaying where the story takes center stage, Sin of Hubris is going to sink its claws into you. It’s got the familiar elements—magic, swords, and sprawling landscapes—but with a fresh twist that makes everything feel... uneasy. Perfect for fans of stories that blur the line between hero and villain, right and wrong. You know who you are.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.

Legacy Editions

Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.

Terminology

This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.

Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.

Navigating This Book

The Sin of Hubris: This is the core of everything. Arrogance, the belief that one is untouchable, drives the characters down a dangerous path. Hubris infects every decision, every action, pushing the characters to ignore risks and consequences until it's too late. Whether it's the thirst for power, glory, or knowledge, their overconfidence might be the very thing that dooms them—unless they find a way to recognize their own limitations before it's too late.

Adventures: Here’s where the real chaos starts—adventures designed to tear down the characters’ inflated egos, forcing them into impossible choices and back-breaking situations. Expect tension, drama, and plenty of “Oh no, what have we done?” moments. Whether you want a quick, intense session or a sprawling campaign full of downfall and disaster, this section gives you what you need to keep your players on edge.

Plot Hooks: Got characters feeling a bit too secure? Time to rip that away. These plot hooks drag them deeper into the sin of hubris, testing their arrogance at every turn. Whether you want to kick off the adventure with a bang, complicate side quests, or throw in some unexpected twists just when they think they’re safe, these hooks will keep them constantly questioning their next move.

Worldbuilding: The world around the characters needs to feel as unpredictable as they are arrogant. This section is all about building that dynamic environment. Create cities, factions, and landscapes where arrogance is as dangerous as any monster. Let the world react to their choices, rewarding their overconfidence with consequences they didn’t see coming.

Player Characters: How does hubris twist your characters? This section helps players connect their characters to the central theme, offering tools to explore how their pride influences their decisions. It dives into the temptations and pitfalls of arrogance and how their flawed choices could lead to disaster.

Antagonists: The villains in Sin of Hubris aren’t just obstacles; they’re walking examples of unchecked arrogance. These antagonists are driven by the same hubris as the player characters, making them as unpredictable as they are dangerous. They don’t just want to win—they believe they deserve to win, which makes them even more formidable.

Supporting Characters: Not every character is wrapped in arrogance, but they all have their own motives. Opportunists, misguided allies, or morally gray acquaintances, they might help or hinder the players, depending on their self-interest. This section introduces characters who add complexity and uncertainty, making sure your players can’t trust anyone completely.

Guilds: Powerful, arrogant organizations that think they know best. These guilds are the backbone of the world’s corruption, influencing politics, trade, and magic. They believe their way is the only way, making them dangerous forces that shape the entire adventure. Whether they serve as allies or enemies—or both—guilds can have an enormous impact on the player characters’ journey.

Creatures: Hubris isn’t limited to people. Beasts and monsters, twisted by arrogance or drawn to it, add layers of danger. This section is full of creatures that challenge the characters’ inflated sense of security, from cursed guardians to supernatural beings that punish those who think they’re above the natural order.

Magic: The magic in Sin of Hubris is not here to save anyone. It’s powerful, tempting, and comes at a price that most characters will arrogantly think they can manage—until they can’t. This section offers spells, rituals, and magical disasters that reflect the dangers of unchecked power, pushing characters to decide if they’re really as invincible as they believe.

Magic Items: What’s a story of arrogance without tempting treasures that promise power and ruin? This section is packed with items that offer immense power but come with hidden costs that arrogant characters will think they can outwit. Spoiler: they can’t. Each item is a double-edged sword, perfect for players who love to gamble with fate.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Sin of Hubris isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

94 pages. PDF and epub files included.