Strange Stories of H.G. Wells: Volume I
Strange Stories is a toolbox for fans of weird fiction who want to inject unsettling, character-driven tales into their tabletop roleplaying sessions. This isn’t your run-of-the-mill collection of plot hooks and story goals. It’s built on the bones of short fiction by H.G. Wells, ready to be reshaped and twisted to fit any system, any setting, and any genre.
This book isn't about spoon-feeding you scenarios. It’s about collaboration, imagination, and giving players true agency. Every decision your characters make warps the narrative, taking the story in unexpected directions. You’re not just rolling dice and ticking boxes. You're unraveling weird tales and building a world of strange happenings as you go.
What makes Strange Stories stand out? It’s the flexibility. Whether you're running a fantasy, science fiction, or horror campaign, these story elements adapt. Read the original works, pick them apart, and remix them into something uniquely your own. You’ll keep your players on their toes with plot twists, eerie vibes, and mysteries they’ll be dying to unravel.
Perfect for people who love weird fiction but want to add a fresh twist to their roleplaying sessions. Forget linear stories with obvious conclusions. Strange Stories is a rabbit hole of possibilities, a collaboration between gamemaster and players where the narrative bends to the characters’ will. Prepare to get strange.
Navigating This Book
Here's what you’ll find inside:
The Strange Orchid
When a reclusive orchid enthusiast stumbles upon a rare and exotic plant, what begins as fascination quickly takes a sinister turn. This orchid isn’t content with sunlight and water—its hunger extends to something far more alarming. As the plant thrives, strange occurrences unfold around the caretaker, leading to a chilling conclusion. Perfect for an adventure where your player characters confront an innocent hobby gone terribly wrong. This tale is brimming with potential for eerie settings, bizarre objects, and dangerous consequences.
Æpyornis Island
Imagine being stranded on a deserted island, cut off from the world with only a massive, prehistoric bird for company. This man-versus-beast narrative is more than just a survival story—it’s a tension-filled battle of wits and primal instincts. As the Æpyornis bird and the protagonist compete for dominance, you’ve got the perfect setup for an adventure rooted in isolation, escalating tension, and the looming threat of betrayal. Characters must navigate survival alongside an unpredictable foe, with limited resources and time running out.
Watchers of the Living
In a world where spirits keep a silent vigil over the living, waiting for their moment to influence events, everything is not as it seems. These spirits, far from passive, are prepared to step in when life and death hang in the balance. This haunting narrative is an excellent backdrop for adventures involving the paranormal, where player characters must unravel the mysteries of these unseen entities. Will they intervene for good, or unleash something more dangerous? The balance between life and death teeters on a knife’s edge in this tale, making it perfect for dark, introspective stories.
The Argonauts of the Air
Ambition and tragedy intertwine in this tale of humankind’s quest to conquer the skies. A brilliant inventor’s desire to achieve flight takes a dark turn, with disastrous consequences. This story is a poignant reminder that human ingenuity comes at a cost, making it an ideal source for adventures centered on invention, discovery, and the unintended consequences of pushing boundaries too far. Whether it’s a malfunctioning airship or an experiment gone awry, this narrative offers opportunities for player characters to face moral dilemmas and life-or-death situations.
The Late Mr. Elvesham
What if someone stole your identity—your literal body? This unsettling story of body-swapping and identity theft adds a supernatural twist to a familiar horror: losing control of your own life. When an old man switches bodies with a younger counterpart, trapping him in a decaying frame, the stage is set for a terrifying adventure of escape and revenge. It’s perfect for roleplaying scenarios that challenge characters to confront the horrors of loss and the battle for survival when your very existence is at stake.
The Stolen Bacillus
A thief steals what he believes to be a deadly bacterium, setting off a frantic chase to prevent a biological disaster. This high-stakes story of chaos and scientific curiosity gone wrong is ripe for adaptation into an adventure full of twists, turns, and dangerous pursuits. The potential for a widespread plague makes this narrative ideal for stories where the player characters must act quickly to stop a catastrophe, all while navigating a city in panic.
Plot Hooks and Story Goals
Need inspiration? Look no further. Each of these tales comes packed with plot hooks that can be easily adapted to fit your own adventures. Whether you want a slow-burn mystery or an action-packed chase, these stories offer a range of starting points to get your creativity flowing. Story goals are also highlighted, giving you clear objectives to build toward, whether it’s survival, discovery, or unraveling a deep-seated conspiracy.
Structuring Your Adventure
Every adventure needs structure, and this section breaks down how to plot yours, from beginning to end. You’ll find tips on creating a compelling opening, developing a middle that keeps players engaged, and crafting a memorable climax that leaves them wanting more. Whether you’re dealing with spirits, mad inventors, or deadly bacteria, this guide ensures your adventure hits all the right beats.
Important Characters
To bring these stories to life, you’ll need more than just plot—you’ll need interesting and dynamic characters. This section outlines the types of characters your adventure requires, from player characters to adversaries and supporting characters. Whether you need a driven scientist, a reclusive botanist, or a desperate thief, we’ve got you covered. And don’t forget the obstacles they’ll need to overcome, which lead us to the next section.
Key Locations
Every story has its setting, and each of these tales is rich with atmospheric locations. From the isolated island in Æpyornis Island to the eerie greenhouse in The Strange Orchid, this section gives you notes on how to recreate these essential settings or adapt them to fit your own adventure. Plus, we offer alternative settings that could work just as well if you want to mix things up.
Prominent Obstacles
No adventure is complete without challenges, and these stories are filled with them. This section outlines the obstacles player characters must overcome to reach their goals, whether it's a raging bird, a hungry plant, or the consequences of reckless science. Adapt these challenges to suit your party’s strengths and weaknesses, ensuring a thrilling experience.
Notable Objects
Key objects play a central role in each story, from the stolen bacterium to the body-switching elixir. This section highlights which items are crucial to the plot and which serve as interesting background elements. Incorporate these objects into your own adventures to add depth and intrigue to your storylines.
H.G. Wells’ stories provide fertile ground for adventure ideas, blending mystery, tension, and the bizarre in a way that promises to keep your players hooked. Whether you're looking to build a campaign or just need some inspiration for a one-shot, these tales have all the ingredients for a memorable experience.
About H. G. Wells
Herbert George Wells (1866-1946) was an English writer who left a mark across multiple genres. Best known for his science fiction, he’s considered one of the founding figures of the genre, right alongside Jules Verne and Hugo Gernsback. Wells wrote novels, short stories, non-fiction, and even a couple of books on wargaming. The short stories in this collection, penned between 1894 and 1897, remain relevant because the elements within them are timeless.
A Note on Language, and a Warning
I’ve committed what some purists would call sacrilege by editing this text. For the sake of clarity, I’ve updated the spelling of many words to their modern equivalents. In most cases, I’ve also swapped out British spellings for American ones. The goal was to make these stories more accessible so you can more easily read them, enjoy them, and pull creative inspiration from them without getting tripped up by dated language.
More importantly, I’ve altered the text to soften some of the language that was, at best, uncomfortably colonialist and, at worst, straight-up racist. The problematic parts are still there, but the most jarring and offensive terms have been scaled back to be less intrusive. The idea isn’t to erase history, but to ensure it doesn’t smack you in the face while you're trying to enjoy the stories.
Now, let’s be clear: this isn’t an endorsement of the outdated attitudes Wells sometimes showcased. Wells was progressive for his time. He wrote extensively about ethics, criticized British social hierarchies, and was an outspoken pacifist. His forward-thinking views often draw comparisons to Charles Dickens. It’s likely that, if he were alive today, Wells would cringe at some of his past words.
That said, the goal of this book is to show you how to break stories down and remix them for your own use. This involves taking good pieces from bad stories and using them to build something better. If a protagonist seems regressive by today’s standards, flip the script. Make them the villain in your story. Problematic attitudes don't mean these stories lack potential for creative reinterpretation.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are classic Lightspress titles, refreshed with updated design and a quick pass from our current editorial team. While they may not hit the same marks as our latest releases, they still bring solid value to your roleplaying collection without breaking the bank.
96 page. PDF and epub files included.
Strange Stories is a toolbox for fans of weird fiction who want to inject unsettling, character-driven tales into their tabletop roleplaying sessions. This isn’t your run-of-the-mill collection of plot hooks and story goals. It’s built on the bones of short fiction by H.G. Wells, ready to be reshaped and twisted to fit any system, any setting, and any genre.
This book isn't about spoon-feeding you scenarios. It’s about collaboration, imagination, and giving players true agency. Every decision your characters make warps the narrative, taking the story in unexpected directions. You’re not just rolling dice and ticking boxes. You're unraveling weird tales and building a world of strange happenings as you go.
What makes Strange Stories stand out? It’s the flexibility. Whether you're running a fantasy, science fiction, or horror campaign, these story elements adapt. Read the original works, pick them apart, and remix them into something uniquely your own. You’ll keep your players on their toes with plot twists, eerie vibes, and mysteries they’ll be dying to unravel.
Perfect for people who love weird fiction but want to add a fresh twist to their roleplaying sessions. Forget linear stories with obvious conclusions. Strange Stories is a rabbit hole of possibilities, a collaboration between gamemaster and players where the narrative bends to the characters’ will. Prepare to get strange.
Navigating This Book
Here's what you’ll find inside:
The Strange Orchid
When a reclusive orchid enthusiast stumbles upon a rare and exotic plant, what begins as fascination quickly takes a sinister turn. This orchid isn’t content with sunlight and water—its hunger extends to something far more alarming. As the plant thrives, strange occurrences unfold around the caretaker, leading to a chilling conclusion. Perfect for an adventure where your player characters confront an innocent hobby gone terribly wrong. This tale is brimming with potential for eerie settings, bizarre objects, and dangerous consequences.
Æpyornis Island
Imagine being stranded on a deserted island, cut off from the world with only a massive, prehistoric bird for company. This man-versus-beast narrative is more than just a survival story—it’s a tension-filled battle of wits and primal instincts. As the Æpyornis bird and the protagonist compete for dominance, you’ve got the perfect setup for an adventure rooted in isolation, escalating tension, and the looming threat of betrayal. Characters must navigate survival alongside an unpredictable foe, with limited resources and time running out.
Watchers of the Living
In a world where spirits keep a silent vigil over the living, waiting for their moment to influence events, everything is not as it seems. These spirits, far from passive, are prepared to step in when life and death hang in the balance. This haunting narrative is an excellent backdrop for adventures involving the paranormal, where player characters must unravel the mysteries of these unseen entities. Will they intervene for good, or unleash something more dangerous? The balance between life and death teeters on a knife’s edge in this tale, making it perfect for dark, introspective stories.
The Argonauts of the Air
Ambition and tragedy intertwine in this tale of humankind’s quest to conquer the skies. A brilliant inventor’s desire to achieve flight takes a dark turn, with disastrous consequences. This story is a poignant reminder that human ingenuity comes at a cost, making it an ideal source for adventures centered on invention, discovery, and the unintended consequences of pushing boundaries too far. Whether it’s a malfunctioning airship or an experiment gone awry, this narrative offers opportunities for player characters to face moral dilemmas and life-or-death situations.
The Late Mr. Elvesham
What if someone stole your identity—your literal body? This unsettling story of body-swapping and identity theft adds a supernatural twist to a familiar horror: losing control of your own life. When an old man switches bodies with a younger counterpart, trapping him in a decaying frame, the stage is set for a terrifying adventure of escape and revenge. It’s perfect for roleplaying scenarios that challenge characters to confront the horrors of loss and the battle for survival when your very existence is at stake.
The Stolen Bacillus
A thief steals what he believes to be a deadly bacterium, setting off a frantic chase to prevent a biological disaster. This high-stakes story of chaos and scientific curiosity gone wrong is ripe for adaptation into an adventure full of twists, turns, and dangerous pursuits. The potential for a widespread plague makes this narrative ideal for stories where the player characters must act quickly to stop a catastrophe, all while navigating a city in panic.
Plot Hooks and Story Goals
Need inspiration? Look no further. Each of these tales comes packed with plot hooks that can be easily adapted to fit your own adventures. Whether you want a slow-burn mystery or an action-packed chase, these stories offer a range of starting points to get your creativity flowing. Story goals are also highlighted, giving you clear objectives to build toward, whether it’s survival, discovery, or unraveling a deep-seated conspiracy.
Structuring Your Adventure
Every adventure needs structure, and this section breaks down how to plot yours, from beginning to end. You’ll find tips on creating a compelling opening, developing a middle that keeps players engaged, and crafting a memorable climax that leaves them wanting more. Whether you’re dealing with spirits, mad inventors, or deadly bacteria, this guide ensures your adventure hits all the right beats.
Important Characters
To bring these stories to life, you’ll need more than just plot—you’ll need interesting and dynamic characters. This section outlines the types of characters your adventure requires, from player characters to adversaries and supporting characters. Whether you need a driven scientist, a reclusive botanist, or a desperate thief, we’ve got you covered. And don’t forget the obstacles they’ll need to overcome, which lead us to the next section.
Key Locations
Every story has its setting, and each of these tales is rich with atmospheric locations. From the isolated island in Æpyornis Island to the eerie greenhouse in The Strange Orchid, this section gives you notes on how to recreate these essential settings or adapt them to fit your own adventure. Plus, we offer alternative settings that could work just as well if you want to mix things up.
Prominent Obstacles
No adventure is complete without challenges, and these stories are filled with them. This section outlines the obstacles player characters must overcome to reach their goals, whether it's a raging bird, a hungry plant, or the consequences of reckless science. Adapt these challenges to suit your party’s strengths and weaknesses, ensuring a thrilling experience.
Notable Objects
Key objects play a central role in each story, from the stolen bacterium to the body-switching elixir. This section highlights which items are crucial to the plot and which serve as interesting background elements. Incorporate these objects into your own adventures to add depth and intrigue to your storylines.
H.G. Wells’ stories provide fertile ground for adventure ideas, blending mystery, tension, and the bizarre in a way that promises to keep your players hooked. Whether you're looking to build a campaign or just need some inspiration for a one-shot, these tales have all the ingredients for a memorable experience.
About H. G. Wells
Herbert George Wells (1866-1946) was an English writer who left a mark across multiple genres. Best known for his science fiction, he’s considered one of the founding figures of the genre, right alongside Jules Verne and Hugo Gernsback. Wells wrote novels, short stories, non-fiction, and even a couple of books on wargaming. The short stories in this collection, penned between 1894 and 1897, remain relevant because the elements within them are timeless.
A Note on Language, and a Warning
I’ve committed what some purists would call sacrilege by editing this text. For the sake of clarity, I’ve updated the spelling of many words to their modern equivalents. In most cases, I’ve also swapped out British spellings for American ones. The goal was to make these stories more accessible so you can more easily read them, enjoy them, and pull creative inspiration from them without getting tripped up by dated language.
More importantly, I’ve altered the text to soften some of the language that was, at best, uncomfortably colonialist and, at worst, straight-up racist. The problematic parts are still there, but the most jarring and offensive terms have been scaled back to be less intrusive. The idea isn’t to erase history, but to ensure it doesn’t smack you in the face while you're trying to enjoy the stories.
Now, let’s be clear: this isn’t an endorsement of the outdated attitudes Wells sometimes showcased. Wells was progressive for his time. He wrote extensively about ethics, criticized British social hierarchies, and was an outspoken pacifist. His forward-thinking views often draw comparisons to Charles Dickens. It’s likely that, if he were alive today, Wells would cringe at some of his past words.
That said, the goal of this book is to show you how to break stories down and remix them for your own use. This involves taking good pieces from bad stories and using them to build something better. If a protagonist seems regressive by today’s standards, flip the script. Make them the villain in your story. Problematic attitudes don't mean these stories lack potential for creative reinterpretation.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are classic Lightspress titles, refreshed with updated design and a quick pass from our current editorial team. While they may not hit the same marks as our latest releases, they still bring solid value to your roleplaying collection without breaking the bank.
96 page. PDF and epub files included.
Strange Stories is a toolbox for fans of weird fiction who want to inject unsettling, character-driven tales into their tabletop roleplaying sessions. This isn’t your run-of-the-mill collection of plot hooks and story goals. It’s built on the bones of short fiction by H.G. Wells, ready to be reshaped and twisted to fit any system, any setting, and any genre.
This book isn't about spoon-feeding you scenarios. It’s about collaboration, imagination, and giving players true agency. Every decision your characters make warps the narrative, taking the story in unexpected directions. You’re not just rolling dice and ticking boxes. You're unraveling weird tales and building a world of strange happenings as you go.
What makes Strange Stories stand out? It’s the flexibility. Whether you're running a fantasy, science fiction, or horror campaign, these story elements adapt. Read the original works, pick them apart, and remix them into something uniquely your own. You’ll keep your players on their toes with plot twists, eerie vibes, and mysteries they’ll be dying to unravel.
Perfect for people who love weird fiction but want to add a fresh twist to their roleplaying sessions. Forget linear stories with obvious conclusions. Strange Stories is a rabbit hole of possibilities, a collaboration between gamemaster and players where the narrative bends to the characters’ will. Prepare to get strange.
Navigating This Book
Here's what you’ll find inside:
The Strange Orchid
When a reclusive orchid enthusiast stumbles upon a rare and exotic plant, what begins as fascination quickly takes a sinister turn. This orchid isn’t content with sunlight and water—its hunger extends to something far more alarming. As the plant thrives, strange occurrences unfold around the caretaker, leading to a chilling conclusion. Perfect for an adventure where your player characters confront an innocent hobby gone terribly wrong. This tale is brimming with potential for eerie settings, bizarre objects, and dangerous consequences.
Æpyornis Island
Imagine being stranded on a deserted island, cut off from the world with only a massive, prehistoric bird for company. This man-versus-beast narrative is more than just a survival story—it’s a tension-filled battle of wits and primal instincts. As the Æpyornis bird and the protagonist compete for dominance, you’ve got the perfect setup for an adventure rooted in isolation, escalating tension, and the looming threat of betrayal. Characters must navigate survival alongside an unpredictable foe, with limited resources and time running out.
Watchers of the Living
In a world where spirits keep a silent vigil over the living, waiting for their moment to influence events, everything is not as it seems. These spirits, far from passive, are prepared to step in when life and death hang in the balance. This haunting narrative is an excellent backdrop for adventures involving the paranormal, where player characters must unravel the mysteries of these unseen entities. Will they intervene for good, or unleash something more dangerous? The balance between life and death teeters on a knife’s edge in this tale, making it perfect for dark, introspective stories.
The Argonauts of the Air
Ambition and tragedy intertwine in this tale of humankind’s quest to conquer the skies. A brilliant inventor’s desire to achieve flight takes a dark turn, with disastrous consequences. This story is a poignant reminder that human ingenuity comes at a cost, making it an ideal source for adventures centered on invention, discovery, and the unintended consequences of pushing boundaries too far. Whether it’s a malfunctioning airship or an experiment gone awry, this narrative offers opportunities for player characters to face moral dilemmas and life-or-death situations.
The Late Mr. Elvesham
What if someone stole your identity—your literal body? This unsettling story of body-swapping and identity theft adds a supernatural twist to a familiar horror: losing control of your own life. When an old man switches bodies with a younger counterpart, trapping him in a decaying frame, the stage is set for a terrifying adventure of escape and revenge. It’s perfect for roleplaying scenarios that challenge characters to confront the horrors of loss and the battle for survival when your very existence is at stake.
The Stolen Bacillus
A thief steals what he believes to be a deadly bacterium, setting off a frantic chase to prevent a biological disaster. This high-stakes story of chaos and scientific curiosity gone wrong is ripe for adaptation into an adventure full of twists, turns, and dangerous pursuits. The potential for a widespread plague makes this narrative ideal for stories where the player characters must act quickly to stop a catastrophe, all while navigating a city in panic.
Plot Hooks and Story Goals
Need inspiration? Look no further. Each of these tales comes packed with plot hooks that can be easily adapted to fit your own adventures. Whether you want a slow-burn mystery or an action-packed chase, these stories offer a range of starting points to get your creativity flowing. Story goals are also highlighted, giving you clear objectives to build toward, whether it’s survival, discovery, or unraveling a deep-seated conspiracy.
Structuring Your Adventure
Every adventure needs structure, and this section breaks down how to plot yours, from beginning to end. You’ll find tips on creating a compelling opening, developing a middle that keeps players engaged, and crafting a memorable climax that leaves them wanting more. Whether you’re dealing with spirits, mad inventors, or deadly bacteria, this guide ensures your adventure hits all the right beats.
Important Characters
To bring these stories to life, you’ll need more than just plot—you’ll need interesting and dynamic characters. This section outlines the types of characters your adventure requires, from player characters to adversaries and supporting characters. Whether you need a driven scientist, a reclusive botanist, or a desperate thief, we’ve got you covered. And don’t forget the obstacles they’ll need to overcome, which lead us to the next section.
Key Locations
Every story has its setting, and each of these tales is rich with atmospheric locations. From the isolated island in Æpyornis Island to the eerie greenhouse in The Strange Orchid, this section gives you notes on how to recreate these essential settings or adapt them to fit your own adventure. Plus, we offer alternative settings that could work just as well if you want to mix things up.
Prominent Obstacles
No adventure is complete without challenges, and these stories are filled with them. This section outlines the obstacles player characters must overcome to reach their goals, whether it's a raging bird, a hungry plant, or the consequences of reckless science. Adapt these challenges to suit your party’s strengths and weaknesses, ensuring a thrilling experience.
Notable Objects
Key objects play a central role in each story, from the stolen bacterium to the body-switching elixir. This section highlights which items are crucial to the plot and which serve as interesting background elements. Incorporate these objects into your own adventures to add depth and intrigue to your storylines.
H.G. Wells’ stories provide fertile ground for adventure ideas, blending mystery, tension, and the bizarre in a way that promises to keep your players hooked. Whether you're looking to build a campaign or just need some inspiration for a one-shot, these tales have all the ingredients for a memorable experience.
About H. G. Wells
Herbert George Wells (1866-1946) was an English writer who left a mark across multiple genres. Best known for his science fiction, he’s considered one of the founding figures of the genre, right alongside Jules Verne and Hugo Gernsback. Wells wrote novels, short stories, non-fiction, and even a couple of books on wargaming. The short stories in this collection, penned between 1894 and 1897, remain relevant because the elements within them are timeless.
A Note on Language, and a Warning
I’ve committed what some purists would call sacrilege by editing this text. For the sake of clarity, I’ve updated the spelling of many words to their modern equivalents. In most cases, I’ve also swapped out British spellings for American ones. The goal was to make these stories more accessible so you can more easily read them, enjoy them, and pull creative inspiration from them without getting tripped up by dated language.
More importantly, I’ve altered the text to soften some of the language that was, at best, uncomfortably colonialist and, at worst, straight-up racist. The problematic parts are still there, but the most jarring and offensive terms have been scaled back to be less intrusive. The idea isn’t to erase history, but to ensure it doesn’t smack you in the face while you're trying to enjoy the stories.
Now, let’s be clear: this isn’t an endorsement of the outdated attitudes Wells sometimes showcased. Wells was progressive for his time. He wrote extensively about ethics, criticized British social hierarchies, and was an outspoken pacifist. His forward-thinking views often draw comparisons to Charles Dickens. It’s likely that, if he were alive today, Wells would cringe at some of his past words.
That said, the goal of this book is to show you how to break stories down and remix them for your own use. This involves taking good pieces from bad stories and using them to build something better. If a protagonist seems regressive by today’s standards, flip the script. Make them the villain in your story. Problematic attitudes don't mean these stories lack potential for creative reinterpretation.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are classic Lightspress titles, refreshed with updated design and a quick pass from our current editorial team. While they may not hit the same marks as our latest releases, they still bring solid value to your roleplaying collection without breaking the bank.
96 page. PDF and epub files included.