Pets Gone Wrong

$9.99

Pets Gone Wrong is here to unleash chaos with innocent eyes, wagging tails, and just the right amount of malevolent terror. Want to inject some primal, twisted fear into your roleplaying setting? This sourcebook is built with The Simple Approach in mind, designed to slip seamlessly into any roleplaying game you’re already running. There’s no need to toss out the rules you know, just add these pets to your world and let the horror unfold.

This isn’t your average “man’s best friend” scenario. These aren’t just misunderstood critters. These pets have turned, been possessed, or are downright evil, and they’re not here to fetch. We’re talking about a breed of supernatural terror that doesn’t just bite, it maims, manipulates, and hunts. These creatures will warp your story into a darker, more intense experience, playing on the vulnerability and trust we usually place in our furry companions. Pets Gone Wrong isn’t about chopping up monsters in a dungeon or battling it out in an arena; this is psychological horror, up close and personal.

In this grim sourcebook, every encounter with a corrupted pet can become a deeply unsettling, story-driven moment. Whether it’s a once-beloved family dog turning rabid, a sinister stray cat that watches from the shadows, or something even worse, your players will be forced to confront fears and make choices they weren’t prepared for. If you’ve been looking to ramp up the tension and push your players into moral dilemmas where the “enemy” used to be a friend, this is where you start.

And because it’s system-agnostic, Pets Gone Wrong slots effortlessly into any ruleset. Built on The Simple Approach, it strips away the mechanical fuss, letting you focus on the storytelling, collaboration, and real player agency that makes roleplaying gripping. No need to sort through stat blocks or complex rules, just focus on letting these terrifying pets reshape the narrative as your players wrestle with their emotions and instincts.

Whether you want to introduce a loyal pet-turned-nightmare as a central villain, or just add some unsettling encounters with animals gone bad, Pets Gone Wrong gives you everything you need. You’ll get pet archetypes, abilities twisted by dark forces, factions of possessed or corrupted creatures, and even some cursed items to stir things up. We’ve packed it with adventure hooks, encounter ideas, and deeply unsettling supporting characters to keep your campaign tense and unpredictable.

So, if you’re looking to take your roleplaying in a fresh, terrifying direction, Pets Gone Wrong is perfect for you. It’s unique enough to make things exciting, but flexible enough to fit into the games you’re already running.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook,available wherever you found this book.

Navigating This Book

Inside this book you’ll find:

  • The Origins of Evil Pets: Dive into the twisted backstory of how once-loyal companions became agents of terror, from occult rituals gone wrong to forces of nature turning the tide against humanity.

  • Pet Archetypes: A breakdown of various types of possessed or malevolent pets, from the Rabid Guardian to the Sinister Stray, each with its own chilling abilities and unsettling behavior.

  • Traits & Tactics: Discover the dark powers and instincts these pets use to terrorize their former owners, focusing on stealth, psychological manipulation, and deadly attacks.

  • Pet Factions: An overview of the factions and packs that these corrupted animals form, like the Haunted Shelter or the Cult of the Fur, and how they sow fear in your world.

  • Cozy Fantasy: Tips on integrating evil pets into a cozy fantasy setting, adding a disturbing undercurrent of betrayal and fear while keeping the quaint atmosphere intact.

  • Crime & Mystery: How to use evil pets in a crime and mystery setting, where they’re linked to strange disappearances, violent attacks, and inexplicable phenomena that investigators struggle to unravel.

  • Dark Academia: Explore how pets gone wrong can infiltrate academic settings, from research labs to mystical universities, turning the pursuit of knowledge into a nightmare of moral dilemmas and deadly consequences.

  • Espionage: Evil pets in the world of spies and deception, perfect for covert operations, where their loyalty is to unknown, malevolent forces, and their presence is a sign that someone’s being watched.

  • Heroic Fantasy: Incorporate these twisted animals into traditional fantasy, where they act as harbingers of doom, or even manipulated tools of dark sorcery bent on destroying kingdoms.

  • Magical Realism: Bring corrupted pets into a magical realism setting, where their presence warps the normality of life, unsettling characters with their strange behaviors and disturbing, unexplained powers.

  • Modern Horror: Tips for integrating evil pets into a modern horror setting, exploiting everyday fears, your beloved pet turning on you in the most gruesome and horrifying ways imaginable.

  • Romance: Explore how pets gone wrong can disrupt love and relationships, using their corrupted influence to create chaos, mistrust, and emotional devastation between partners.

  • Space Opera: Pets in space? Absolutely. Here’s how they twist intergalactic politics, infiltrate alien civilizations, and wreak havoc aboard starships in the depths of space.

  • Steampunk: Add these sinister creatures to your steampunk world, where mechanical enhancements and twisted experiments turn pets into relentless predators in a clockwork society.

  • Pet-Themed Artifacts: A collection of cursed and sinister pet-related artifacts, from collars that control minds to cursed chew toys that drive their owners mad, ready to add chaos and terror to any setting.

  • Supporting Characters: Not every pet is evil. Here’s a list of supporting characters like the Reformed Familiar or the Pet Whisperer, who can provide unique story elements and tension.

  • When the Purring Stops: A final note on balancing the horror and emotional impact of evil pets, ensuring players feel a mix of dread and fascination, leaving a lasting impression long after the session ends.

  • Reference: A comprehensive guide to the essential resources, literature, and films that inspired and expanded the concept of pets turned evil across various genres and settings.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Clowns isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a roleplaying experience; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

114 pages. PDF and epub files included.

Add To Cart

Pets Gone Wrong is here to unleash chaos with innocent eyes, wagging tails, and just the right amount of malevolent terror. Want to inject some primal, twisted fear into your roleplaying setting? This sourcebook is built with The Simple Approach in mind, designed to slip seamlessly into any roleplaying game you’re already running. There’s no need to toss out the rules you know, just add these pets to your world and let the horror unfold.

This isn’t your average “man’s best friend” scenario. These aren’t just misunderstood critters. These pets have turned, been possessed, or are downright evil, and they’re not here to fetch. We’re talking about a breed of supernatural terror that doesn’t just bite, it maims, manipulates, and hunts. These creatures will warp your story into a darker, more intense experience, playing on the vulnerability and trust we usually place in our furry companions. Pets Gone Wrong isn’t about chopping up monsters in a dungeon or battling it out in an arena; this is psychological horror, up close and personal.

In this grim sourcebook, every encounter with a corrupted pet can become a deeply unsettling, story-driven moment. Whether it’s a once-beloved family dog turning rabid, a sinister stray cat that watches from the shadows, or something even worse, your players will be forced to confront fears and make choices they weren’t prepared for. If you’ve been looking to ramp up the tension and push your players into moral dilemmas where the “enemy” used to be a friend, this is where you start.

And because it’s system-agnostic, Pets Gone Wrong slots effortlessly into any ruleset. Built on The Simple Approach, it strips away the mechanical fuss, letting you focus on the storytelling, collaboration, and real player agency that makes roleplaying gripping. No need to sort through stat blocks or complex rules, just focus on letting these terrifying pets reshape the narrative as your players wrestle with their emotions and instincts.

Whether you want to introduce a loyal pet-turned-nightmare as a central villain, or just add some unsettling encounters with animals gone bad, Pets Gone Wrong gives you everything you need. You’ll get pet archetypes, abilities twisted by dark forces, factions of possessed or corrupted creatures, and even some cursed items to stir things up. We’ve packed it with adventure hooks, encounter ideas, and deeply unsettling supporting characters to keep your campaign tense and unpredictable.

So, if you’re looking to take your roleplaying in a fresh, terrifying direction, Pets Gone Wrong is perfect for you. It’s unique enough to make things exciting, but flexible enough to fit into the games you’re already running.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook,available wherever you found this book.

Navigating This Book

Inside this book you’ll find:

  • The Origins of Evil Pets: Dive into the twisted backstory of how once-loyal companions became agents of terror, from occult rituals gone wrong to forces of nature turning the tide against humanity.

  • Pet Archetypes: A breakdown of various types of possessed or malevolent pets, from the Rabid Guardian to the Sinister Stray, each with its own chilling abilities and unsettling behavior.

  • Traits & Tactics: Discover the dark powers and instincts these pets use to terrorize their former owners, focusing on stealth, psychological manipulation, and deadly attacks.

  • Pet Factions: An overview of the factions and packs that these corrupted animals form, like the Haunted Shelter or the Cult of the Fur, and how they sow fear in your world.

  • Cozy Fantasy: Tips on integrating evil pets into a cozy fantasy setting, adding a disturbing undercurrent of betrayal and fear while keeping the quaint atmosphere intact.

  • Crime & Mystery: How to use evil pets in a crime and mystery setting, where they’re linked to strange disappearances, violent attacks, and inexplicable phenomena that investigators struggle to unravel.

  • Dark Academia: Explore how pets gone wrong can infiltrate academic settings, from research labs to mystical universities, turning the pursuit of knowledge into a nightmare of moral dilemmas and deadly consequences.

  • Espionage: Evil pets in the world of spies and deception, perfect for covert operations, where their loyalty is to unknown, malevolent forces, and their presence is a sign that someone’s being watched.

  • Heroic Fantasy: Incorporate these twisted animals into traditional fantasy, where they act as harbingers of doom, or even manipulated tools of dark sorcery bent on destroying kingdoms.

  • Magical Realism: Bring corrupted pets into a magical realism setting, where their presence warps the normality of life, unsettling characters with their strange behaviors and disturbing, unexplained powers.

  • Modern Horror: Tips for integrating evil pets into a modern horror setting, exploiting everyday fears, your beloved pet turning on you in the most gruesome and horrifying ways imaginable.

  • Romance: Explore how pets gone wrong can disrupt love and relationships, using their corrupted influence to create chaos, mistrust, and emotional devastation between partners.

  • Space Opera: Pets in space? Absolutely. Here’s how they twist intergalactic politics, infiltrate alien civilizations, and wreak havoc aboard starships in the depths of space.

  • Steampunk: Add these sinister creatures to your steampunk world, where mechanical enhancements and twisted experiments turn pets into relentless predators in a clockwork society.

  • Pet-Themed Artifacts: A collection of cursed and sinister pet-related artifacts, from collars that control minds to cursed chew toys that drive their owners mad, ready to add chaos and terror to any setting.

  • Supporting Characters: Not every pet is evil. Here’s a list of supporting characters like the Reformed Familiar or the Pet Whisperer, who can provide unique story elements and tension.

  • When the Purring Stops: A final note on balancing the horror and emotional impact of evil pets, ensuring players feel a mix of dread and fascination, leaving a lasting impression long after the session ends.

  • Reference: A comprehensive guide to the essential resources, literature, and films that inspired and expanded the concept of pets turned evil across various genres and settings.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Clowns isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a roleplaying experience; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

114 pages. PDF and epub files included.

Pets Gone Wrong is here to unleash chaos with innocent eyes, wagging tails, and just the right amount of malevolent terror. Want to inject some primal, twisted fear into your roleplaying setting? This sourcebook is built with The Simple Approach in mind, designed to slip seamlessly into any roleplaying game you’re already running. There’s no need to toss out the rules you know, just add these pets to your world and let the horror unfold.

This isn’t your average “man’s best friend” scenario. These aren’t just misunderstood critters. These pets have turned, been possessed, or are downright evil, and they’re not here to fetch. We’re talking about a breed of supernatural terror that doesn’t just bite, it maims, manipulates, and hunts. These creatures will warp your story into a darker, more intense experience, playing on the vulnerability and trust we usually place in our furry companions. Pets Gone Wrong isn’t about chopping up monsters in a dungeon or battling it out in an arena; this is psychological horror, up close and personal.

In this grim sourcebook, every encounter with a corrupted pet can become a deeply unsettling, story-driven moment. Whether it’s a once-beloved family dog turning rabid, a sinister stray cat that watches from the shadows, or something even worse, your players will be forced to confront fears and make choices they weren’t prepared for. If you’ve been looking to ramp up the tension and push your players into moral dilemmas where the “enemy” used to be a friend, this is where you start.

And because it’s system-agnostic, Pets Gone Wrong slots effortlessly into any ruleset. Built on The Simple Approach, it strips away the mechanical fuss, letting you focus on the storytelling, collaboration, and real player agency that makes roleplaying gripping. No need to sort through stat blocks or complex rules, just focus on letting these terrifying pets reshape the narrative as your players wrestle with their emotions and instincts.

Whether you want to introduce a loyal pet-turned-nightmare as a central villain, or just add some unsettling encounters with animals gone bad, Pets Gone Wrong gives you everything you need. You’ll get pet archetypes, abilities twisted by dark forces, factions of possessed or corrupted creatures, and even some cursed items to stir things up. We’ve packed it with adventure hooks, encounter ideas, and deeply unsettling supporting characters to keep your campaign tense and unpredictable.

So, if you’re looking to take your roleplaying in a fresh, terrifying direction, Pets Gone Wrong is perfect for you. It’s unique enough to make things exciting, but flexible enough to fit into the games you’re already running.

A Universal Sourcebook

You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.

If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook,available wherever you found this book.

Navigating This Book

Inside this book you’ll find:

  • The Origins of Evil Pets: Dive into the twisted backstory of how once-loyal companions became agents of terror, from occult rituals gone wrong to forces of nature turning the tide against humanity.

  • Pet Archetypes: A breakdown of various types of possessed or malevolent pets, from the Rabid Guardian to the Sinister Stray, each with its own chilling abilities and unsettling behavior.

  • Traits & Tactics: Discover the dark powers and instincts these pets use to terrorize their former owners, focusing on stealth, psychological manipulation, and deadly attacks.

  • Pet Factions: An overview of the factions and packs that these corrupted animals form, like the Haunted Shelter or the Cult of the Fur, and how they sow fear in your world.

  • Cozy Fantasy: Tips on integrating evil pets into a cozy fantasy setting, adding a disturbing undercurrent of betrayal and fear while keeping the quaint atmosphere intact.

  • Crime & Mystery: How to use evil pets in a crime and mystery setting, where they’re linked to strange disappearances, violent attacks, and inexplicable phenomena that investigators struggle to unravel.

  • Dark Academia: Explore how pets gone wrong can infiltrate academic settings, from research labs to mystical universities, turning the pursuit of knowledge into a nightmare of moral dilemmas and deadly consequences.

  • Espionage: Evil pets in the world of spies and deception, perfect for covert operations, where their loyalty is to unknown, malevolent forces, and their presence is a sign that someone’s being watched.

  • Heroic Fantasy: Incorporate these twisted animals into traditional fantasy, where they act as harbingers of doom, or even manipulated tools of dark sorcery bent on destroying kingdoms.

  • Magical Realism: Bring corrupted pets into a magical realism setting, where their presence warps the normality of life, unsettling characters with their strange behaviors and disturbing, unexplained powers.

  • Modern Horror: Tips for integrating evil pets into a modern horror setting, exploiting everyday fears, your beloved pet turning on you in the most gruesome and horrifying ways imaginable.

  • Romance: Explore how pets gone wrong can disrupt love and relationships, using their corrupted influence to create chaos, mistrust, and emotional devastation between partners.

  • Space Opera: Pets in space? Absolutely. Here’s how they twist intergalactic politics, infiltrate alien civilizations, and wreak havoc aboard starships in the depths of space.

  • Steampunk: Add these sinister creatures to your steampunk world, where mechanical enhancements and twisted experiments turn pets into relentless predators in a clockwork society.

  • Pet-Themed Artifacts: A collection of cursed and sinister pet-related artifacts, from collars that control minds to cursed chew toys that drive their owners mad, ready to add chaos and terror to any setting.

  • Supporting Characters: Not every pet is evil. Here’s a list of supporting characters like the Reformed Familiar or the Pet Whisperer, who can provide unique story elements and tension.

  • When the Purring Stops: A final note on balancing the horror and emotional impact of evil pets, ensuring players feel a mix of dread and fascination, leaving a lasting impression long after the session ends.

  • Reference: A comprehensive guide to the essential resources, literature, and films that inspired and expanded the concept of pets turned evil across various genres and settings.

The Simple Approach

To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.

Narrative-Based Mechanics

At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.

Seamless Integration and Flexibility

Clowns isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.

Our Philosophy

We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a roleplaying experience; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.

Commitment to Creative Freedom

This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.

Accessible and Affordable Roleplaying

We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.

Stay Connected and Join Us

If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.

114 pages. PDF and epub files included.